Mario Kart ride on Super Nintendo World was built in a game engine, can be easily updated anytime – My Nintendo News



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One of the exciting attractions of Universal Studio Japan’s Super Nintendo World is the Mario Kart Race: Koopa’s Challenge. Combining VR technology with a roller coaster ride, Koopa’s Challenge is bound to be one of the first attractions you’ll want to visit and that just might change depending on what time of year you visit.

And now, thanks to a recent press conference where Universal Creative executives were asked about the use of technology in the park, it has been revealed that the Mario Kart ride was built using a game engine. In addition to the use of VR on the attraction, technology has also been implemented to allow the team to access the park digitally and from afar. Global executive producer Tom Geraghty explained, “We also used technology in the design process. We built the whole lot in VR and the design team could look around one spot, get sightlines, and figure out where to move the elements.

“Mario Kart was built into a game engine, so even though [senior vice president Thierry Coup] was back in the States, he could actually drive Mario Kart in a game engine and give us ratings in Japan.

The Senior Vice President also shared some interesting perspectives on how the route might be changed in the short term. This could well be used for real-time events or themes in the future: “Because it’s in a game engine, we can keep updating, improving, putting new characters.” [in], change the theme, change actions on the fly. So if there is a special event, anything we want to post can be done overnight if we really want to. It makes it so much more flexible – it refreshes the experience. Every time you come back you can experience something new and exciting. “

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