Marvel’s Avengers – Native 4K vs. NVIDIA DLSS vs. AMD FSR



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As we reported a few days ago, EIDOS Montreal and Crystal Dynamics have released a new patch for Marvel’s Avengers that adds support for AMD’s super-resolution FidelityFX. Therefore, and since this game supports both NVIDIA DLSS and AMD FSR, we decided to test and compare them.

For these benchmarks, we used an Intel i9 9900K with 16 GB of DDR4 at 3600Mhz, NVIDIA RTX 3080, Windows 10 64 bits and the GeForce 471.11 driver. Also, we haven’t updated the game’s DLSS file (it defaults to version 2.1.52.0). For NVIDIA DLSS we used quality mode and for AMD FSR we used ultra quality mode. These modes provide the best picture quality that these two techniques can offer.

In this particular game, DLSS offers better picture quality than even native resolutions. Below we’ve included some comparison screenshots between native 4K (left), DLSS (middle), and FSR (right).

Take for example the bushes in the first screenshot. As we can clearly see, the DLSS image looks sharper with less aliasing. You can clearly notice these image enhancements in the screenshots that have the helicarrier. Distant objects look more refined with less jaggedness in DLSS screenshots. Native 4K comes in second, while FSR comes in third.

Marvel's Avengers Native 4K-1Marvel's Avengers NVIDIA DLSS-1Marvel Avengers AMD FSR-1 Marvel's Avengers Native 4K-Marvel's Avengers NVIDIA DLSS-2Marvel Avengers AMD FSR-2 Marvel's Avengers Native 4K-3Marvel's Avengers NVIDIA DLSS-3Marvel Avengers AMD FSR-3 Marvel's Avengers Native 4K-4Marvel's Avengers NVIDIA DLSS-4Marvel's Avengers AMD FSR-4 Marvel's Avengers Native 4K-5Marvel's Avengers NVIDIA DLSS-5Marvel's Avengers AMD FSR-5

What’s also interesting here is that DLSS also runs faster than FSR in Marvel’s Avengers (at least on our RTX 3080). As we can clearly see, DLSS was consistently faster, at around 4-5 frames per second, than FSR.

In conclusion, NVIDIA’s DLSS implementation in Marvel’s Avengers is truly amazing. Not only does it look better than AMD’s FSR, it also runs faster. Additionally, DLSS reduces aliasing to such an extent that it is even better than native resolutions.

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John is the founder and editor-in-chief of DSOGaming. He is a fan of PC games and strongly supports the modding and indie communities. Prior to creating DSOGaming, John worked on numerous gaming websites. Although he is a diehard PC gamer, his gaming roots can be found on consoles. John loved – and still loves – 16-bit consoles and considers the SNES to be one of the best consoles. Still, the PC platform has conquered it on consoles. This was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John also wrote a next level thesis on “The Evolution of PC Graphics Cards”.
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