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The day of death won a game ganadores contest. Review of match awards at E3 collection 2018. Resident Evil 2, el gran ganador.
¿What fue lo que más the gustó del reciente E3 2018 ? A jurado with hopes of gambling for the deliberate world Reviews of game reviews .
Domain Name Super Smash Ultimat Bros e, Spider-Man, Anthem, Rage 2, Sekiro LEGO DC super-wicked disputaron en diversas categorías. Títulos como Stranding of Death, Infinite Halo and Beyond Good and Evil 2 quedaron fuera, sencillamente porque no tuvieron a preservable judgment in the show, amen de sus teasers in video.
Esta is the complete list of ganadores in game critics (marcados en negritas):
Lo mejor del show :
- Anthem (BioWare / EA) [19659012] The days are gone (SIE Bend Studio / SIE)
- Dreams (Molecule of the Media / SIE)
- Sekiro: The Shadows Die Twice (FromSoftware / Activision) [19659012] Skull and Bone (Ubisoft Singapore / Ubisoft)
Older:
- Anthem (BioWare / EA)
- Days Passed (SIE Bend Studio / SIE) [19659047] Dreams (Media Molecule / SIE)
- Sekiro: The Shadows Die Twice (FromSoftware / Activision)
- Skull and Bone (Ubisoft Singapore / Ubi
The Assassin's Creed Odyssey ( Ubisoft Quebec / Ubisoft)
More info on PC:
- Anthem (BioWare / EA)
- Battlefield V (DICE / EA) [19659012] Subway: Exodus ] (4A / Deep Money Games)
- Rage 2 (Avalanche / Id Software / Bethesda)
- Total War: Three Kingdoms (Creative Assembly / SEGA) [19659017] Mejor juego VR:
- ] Astro Bot: Rescue Mission (SIE Japan Studio / SIE)
- Uprooted (DeSoftware / SIE Japan Studio / SIE)
- Echo Combat (Ready to Dawn / Oculus Studio) [19659047] Tetris Effect (Resonair / Enhance Inc)
- Trouvère Saves the Universe (Scale Games)
Mejor Hardware:
- NEO GEO Mini ( SNK) [19659047] Poké Ball Plus (Nintendo)
- Starlink: Battle for Atlas (Ubisoft)
- Vantage Controller for PS4 (SCUF Game)
- Xbox Adaptive Controller (Microsoft)
More works of art:
- Anthem (BioWare / EA)
- ] Urban Area: Exodus (Game 4A / Deep Silver)
- Battlefield V (DICE / EA)
- Call of Duty: Black Operations 4 (Treyarch / Activision)
- Rage 2 (Avalanche / Id Software / Bethesda)
Read more ación / aventura:
- Assassin's Creed Odyssey [/i] (Ubisoft Quebec / Ubisoft)
- Marvel Spiders (Insomniacs / SIE)
- Resident Evil 2 (Capcom)
- Sekiro: S from the Death of Two (FromSoftware / Activision) [19659018] Shadow of the Tomb Raider (Eidos Montreal / Square Enix)
- The Division 2 of Tom Clancy (Massive Entertainment / Ubisoft)
Mejor RPG:
- Deity: Original Sin II (Larian Studios / Bandai Namco)
- Dragon Quest XI: Echoes of an Elusive Age (Square Enix)
- Kingdom Hearts III ] (Square Enix)
- Octopath Traveler (Enix quest / Acquire / Nintendo)
- Pokémon: Let's go, Pikachu! and Eevee! (Freak / Nintendo Game
Pugilists Game:
- Death or Live 6 (Team Ninja / Koei Tecmo)
- Jump Force (Spike Chunsoft / Bandai Namco)
- ] SoulCalibur VI (Bandai Namco)
- Super Smash Bros. Ultimate (Bandai Studios Namco / Sora Ltd / Nintendo)
More place of worship:
- [19659007] Forza Horizon 4 (Playground Games / Microsoft)
- F1 2018 (Codemasters)
- Sonic Racing Team (Digital Sumo / SEGA)
- Rising Trials (Red Lynx / Ubisoft)
- The Crew 2 (The Tower of Ivory / Ubisoft Reflections / Ubisoft)
View Developer Profile:
- FIFA 19 (EA Vancouver / Electronic Arts)
- Mario Aces Tennis (Camelot / Nintendo )
- Pro Evolution Soccer 2019 (PES Productions / Konami)
More Soccer Player:
- Mutant Year Zero: Road to Eden (The Bearded Ladies / Funcom)
- Total War: Three Kingdoms (Creative Assemblage / SEGA)
- Two Points Hospital (Two Point Studios / SEGA)
- Wargrooove (Chucklefish)
More Football Player:
- Mario Tennis Aces (Camelot / Nintendo)
- Pokémon: Let's go, Pikachu! and Eevee! (Game Monster / Nintendo
- Dreams (Media Molecule / SIE)
- Too Much Cooked 2 (Ghost Rage Game / Team 17)
- LEGO Super DC Villains (Traveler's Tales / WBIE)
Posted in Online Militador: [19659012] Anthem (BioWare / EA)
- as Battlefield V (DICE / EA) [19659012] Call of Duty: Black Ops 4 (Treyarch / Activision)
- Division 2 of Tom Clancy ( Massive Entertainment / Ubisoft)
- Fate 2: Forsaken (Bungie / Activision)
- ] Skull and Bone (Ubisoft Singapore / Ubisoft)
Publisher:
- Ori and the Will and the Wisps (Moon Studios / Microsoft)
- Other Exterior ] (Mobius Digital / Annapurna Interactive)
- Too Much Baked 2 (Ghost Rown Games / Team 17)
- Sand (Rockets / Gross Fury)
- Tunic (Andrew Shouldice / Finji)
M The Fate of Destiny:
- Destiny 2: Abandoned (Bungie / Activision)
- For the honor (Ubisoft Montreal / Ubisoft)
- Fortnite (Epic Games)
- PUBG (PUBG Corp.)
- The Tom Clancy Division 2 (Massive Entertainment / Ubisoft)
Special Mention of The exhibition:
- Cyberpunk 2077 (RED CD project)
- The last of us: Part II (Naughty Dog / SIE)
- Fortnite (Sucker Punch / SIE )
Your answer will be the most in our world:
- The Last of Us: Part II (Naughty Dog / SIE)
Mengión especial por novación:
- Cyberpunk 2077 (CD Projekt RED)
Do you have any reviews about Game Critic Awards? ¡Pronto the tendremos una GRAN sorpresa relacionada con videojuegos!
Julio Vélez
Independent periodical for over 16 years (in Cine PREMIERE desde 2006). Especializa in anime, comics, doblaje, tecnología y videojuegos. Sus sagas favoritas: Dr. Who, Star Trek and Star Wars. Batimaníaco, geek ochentero and hardcore gamer.
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var statusChangeCallback = function (answer) { console.log (& # 39; statusChangeCallback & # 39;); //console.log(response); // The response object is returned with a status field that allows the // App knows the current connection status of the person. // Complete documents on the subject of answer can be found in the documentation // for FB.getLoginStatus (). if (response.status === & # 39; connected & # 39;) { // Connected to your application and Facebook. $ (& # 39 ;. lightbox_resenar button & # 39;). removeAttr ("disabled"); fbLogged (); } else if (response.status === & # 39; not_authorized & # 39;) { // The person is connected to Facebook, but not to your app. document.getElementById (& # 39; status & # 39;). innerHTML = 'Necesitas aceptar & # 39; + & # 39; el uso de esta app. & # 39 ;; } other { // The person is not connected to Facebook, so we are not sure if // they are connected to this application or not. $ (& # 39 ;. logged & # 39;). hide (); $ (& # 39 ;. lightbox_resenar button & # 39;). prop ('off', 'true'); document.getElementById (& # 39; status & # 39;). innerHTML = "Necesitas autenticarte & # 39; + & # 39; with Facebook. & # 39 ;; } }
// This function is called when someone finishes with Login // Button. See the onlogin manager attached to the sample // code below. function checkLoginState () { FB.getLoginStatus (function (response) { statusChangeCallback (response); console.log ("enter a checkLoginState"); }); }
window.fbAsyncInit = function () { FB.init ({ appId: & # 39; 1690110874543896 & # 39; cookie: true, // enable cookies to allow the server to access // the session xfbml: true, // parse social plugins on this page version: & # 39; v2.8 & # 39; // uses version 2.2 });
// Now that we have initialized the JavaScript SDK, we call // FB.getLoginStatus (). This function gets the status of the // anyone visiting this page and can return one of the three states to // the reminder you provide. They can be: // // 1. Connected to your app (& connected) // 2. Connected to Facebook, but not to your app (not_authorized & # 39;) // 3. Not connected to Facebook and can not tell if they are connected // your application or not. // // These three cases are processed in the callback function.
FB.getLoginStatus (function (response) { statusChangeCallback (response); }); }
// Here we run a very simple test of the graphical API after login // succeeded. See statusChangeCallback () for when this call is made. function fbLogged () { FB.api (& # 39; / me? Fields = id, name, email & # 39; function (answer) { $ (& # 39; .fbUsrName & # 39;). text (response.name); $ (& # 39 ;. fbImgUser & # 39;). attr ("src", & # 39; https: //graph.facebook.com/' + response.id + & # 39; / image & # 39;); $ ("# myReviews"). attr ("href", "mis-resenas.html? uid = & # 39; + response.id); if ($ (# fbusrid #); length) { $ (# Fbusrid & # 39;). val (response.id); $ (& # 39 ;. logged & # 39;). show (); $ (& # 39; .nologged & # 39;). hide (); saveFBUsr (response.id, response.email, response.name); }); }
function fbLogout () { FB.logout (function (response) { console.info ("entra") $ (& # 39 ;. logged & # 39;). hide (); $ (& # 39; .nologged & # 39;). show (); if ($ (# fbusrid #); length) {$ (# fbusrid #); val (& # 39;);} $ (& # 39; .fbUsrName & # 39;). text (& # 39;); }); }
function saveFBUsr (fbuid, email, name) { $ .ajax ({ url: "/wp-content/themes/cp_theme/cp_ajax/saveFBUser.php", // PARA PRODUCCION // url: "/cinepremiere2017/wp-content/themes/cp_theme/cp_ajax/saveFBUser.php", data: "fbuid =" + fbuid + "& email =" + email + "& name =" + name, success: function (respuesta) { // alert (respuesta); } }); }
function saveResena (e) { e.preventDefault (); // OBTAINING LOS DATOS ALLEACENARY PARA THE CRITICA DEL USUARIO var starsUser = parseInt ($ (input: radio [name=calificacion]: checked) val ()) ;; var titleUser = $ (& # 39 ;. subtitle & # 39;). val (); var contentUser = CKEDITOR.instances ['ckeditor1'] .getData (); var postID = $ (# cprevid). val (); var fbuID = $ (# fbusrid & # 39;). val ();
/ * alert (starsUser); alert (titleUser); alert (contentUser); alert (postID); alert (fbuID); * /
if (! isNaN (starsUser) && titleUser! = & # 39; && 39; && contentUser! = & # 39; && postID! = & # 39; && fbuID! = & # 39; ; & # 39;) {
// Send data for ajax var ajax_datos = { startscCritica: starsUser, titleCritica: titleUser, contentCritica: contentUser, postID: postID, IDuserfb: fbuID }
// llamada to the answer of ajax $ .ajax ({ async: true, type: "POST", url: "/wp-content/themes/cp_theme/cp_ajax/registro_critica_usuario.php", // PARA PRODUCCION //url:"/cinepremiere2017/wp-content/themes/cp_theme/cp_ajax/registro_critica_usuario.php ", data: ajax_datos, beforeSend: beforeSucess, success: success }); } else {alert ("Necesitamos that is autenticado con Facebook and that ingreseses toda información necesaria & # 39;); }
$ (document) .ready (function () { $ ("# sendResena") .click on (saveResena); });
function beforeSucess (e) {
}
success of the function (respuesta) { $ (& # 39; lightbox_resenar & # 39;). find (& # 39; close). trigger (& # 39; click & # 39;); alert ("Critica Registada con éxito !!!"); $ (& # 39 ;. user_op & # 39;). html (respuesta);
}
function problemas () {
}
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