[ad_1]
Over the last few days, he celebrated Gamelab 2018 in Barcelona, Spain, event with a series of important panels in which industry personalities take the stage to talk about different topics. During one of these forums, Amy Hennig recognized for her work writing on things like Uncharted and recently was part of the team of Visceral Games who canceled a Star Wars game, He made a very interesting statement about the state of the campaign-oriented super productions for a player.
In a conversation with Geoff Keighley, Hennig was interviewed by one of the assistants about the situation. Currently the titles that concentrate their experience in solo mode, of course, taking into account what has not happened so well this writer in recent years with this type of projects, essentially responding to this model of business has become indefensible for many brands.
"This is not a supposed death of the game model for a player or that users no longer want games like this, it is something that depends more on the l? Tria's Industrial News I think the traditional way of making video games is getting harder and harder, which is why I've commented that we're now at a turning point for the company. 39, industry. "
" How to continue to make expensive video games without breaking the experience for a player but who can be fresh and continue to add content at the same price? Always? Frankly, the current model is unsustainable, "said Hennig
We are waiting for your comments.
It is worth remembering that a few days ago, the CEO of Take-Two Interactive pointed out that the games of a player are far from dying ", statements that of course contrast completely with what was said by Hennig .
Via: 3D Games
[ad_2]
Source link