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Mass Effect: Andromeda, the latest installment of Bioware, debuted in March 2017 on PlayStation 4, Xbox One and PC to offer a new experience in the Andromeda galaxy; and although the adventure was huge, it did not convince the fans and ended up being a failure. In addition, he had to fight against other great titles such as The Legend of Zelda: The Breath of Life, Horizon Zero Dawn and NieR: Automata, something that Mark Darrah, producer of Bioware, says to have influenced the launch
Effect: Andromeda does not directly blame the bad reception of these outputs, understands that the work of the studio did not live up to expectations. Of course, admits that his first was faulty, something that led to failure. Despite having published many patches, it was already late because the picture of the game was hurt.
First of all, the question was not "MEA secretly a big game and did that mean that Nintendo made us fail?"
MEA is a deeply flawed game. Especially at launch– Mark Darrah (@BioMarkDarrah) June 27, 2018
As a result, even systems that are fairly decent are controlled over higher systems.
Is the launch in another window? 72% in 90?
Certainly not.
72 in 77/78? Perhaps– Mark Darrah (@BioMarkDarrah) June 27, 2018
Source: PLS
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