Jade Raymond leaves Motive Studios from EA



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According to Electronic Arts, Jade Raymond, founder of Motive Studios, has left the company.

Samantha Ryan, who currently runs the mobile part of EA, Maxis and Bioware, will also oversee Motive Studios.

A representative of Electronic Arts made this statement to IGN US:

"EA Studios is focused on providing new games and more creative content to players." Laura Miele and her team have taken several in-house measures to support video game creators in their research, including expanding Samantha Ryan's portfolio to lead additional studies, including Motive Samantha is known for her creativity and support of video game teams so that they can bring their visions to life She is a very experienced game designer, like a Sims game at Batman: Arkham City for no one ever lives in the long-awaited anthem. With this change, Jade Raymond has decided to leave Electronic Arts. During his stay with us, Jade helped build great teams, and our Motive projects and other studies continue unabated. We appreciate all your efforts and wish Jade the best for the rest of his next adventure. We are creating more creativity in everything we do in EA Studios and we hope to share more in the months to come. "

The leader and founder of Ubisoft Toronto, Raymond, left the company in 2014 after 10 years. She was the producer of the first Assassin's Creed, then Executive Producer of Assassin's Creed 2, alongside Splinter Cell Blacklist and Tom Clancy's Watch Dogs.

Raymond founded Motive Montreal to lead the development of the Star Wars Battlefront 2 campaign. Previously, it was known that Motive was developing an open world game.

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