"Streaming games will not prevail in the market"



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Phill Spencer is currently the head of Microsoft's gaming division and is ultimately responsible for the smooth running of the Xbox One, which is why his opinion is important, as he thinks he can guess what his future will be. decisions. Your decisions can give us an idea of ​​where our industry is going.

For this reason, he was interviewed on the official YouTube channel of the LevelUp website. His most striking sentence related to streaming games, a topic on which his opinion was clear: he does not believe that the transmission of live games imposes the traditional way of enjoying a game, whether in physics or physics. in digital. "The ability to stream games is to give the player the opportunity not to take them away."

His opinion about this came after he was asked if streaming video games would eventually lead us to stop buying consoles and only use screens capable of marking the game. According to the manager of the Xbox, there will be some scenarios in which stremear will be preferable to download or purchase the game, but, in general, the standard format will consist of buying the game directly, especially if you have enough powerful devices to make it work.

His statements surprise us a bit, knowing that Microsoft is now dedicated to perfecting its Project xCloud to offer all Xbox One games on mobile devices. The industry seems to be moving in this direction. PlayStation Now is the most powerful platform in this style, Google Chrome has announced Project Stream and even Nintendo is testing with Switch the ability to store other companies' games.

The main argument in favor of consoles will not cease to exist in favor of streaming video games, according to Spencer, is that, if you have a console or a PC powerful enough to run the game, you simply have to buy it and play it. For him, these services should be intended for devices that can not run them natively because of a lack of power.

However, he forgets that the price of these services may be more accessible to many people. In fact, according to the latest SuperData report, one of the main reasons a player subscribes to this type of service is the subscription price. In addition, many of the subscribers to this service already have a PlayStation 4 or PC, so the power factor mentioned by Spencer is irrelevant to many users. You can see the full interview with Spanish subtitles below.

Only time will give or take away Spencer's reason. We will have to wait for the official launch of the xCloud project to find out what Microsoft will do with this project focused on devices unable to run natively powerful games.

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