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Sony, Microsoft and now Google and AT & T target streaming video games
Andrés Venegas Loaiza – [email protected]
The video game industry is progressing year after year in leaps and bounds, to the extent that digital formats are gradually replacing the physical formats on the market.
Industry analysts and technology experts estimate that in 2022, these physical formats will no longer exist, although by the middle of the decade, it was predicted that they would disappear with Xbox One and Play Station 4 .
US investment bank Piper Jaffray estimates that revenues for the video game industry will be fully digital by 2022 and that publishers such as Electronic Arts Inc., Activision Blizzard Inc. and Take-Two Interactive Software Inc. will receive approximately 70% of income. With 75% of your revenues coming from digital sources, you will increase your sales by 10% with the new formats.
At that time, they would be on the market of next generation consoles of signatures like Sony with the Play Station 5 and Microsoft with the Xbox Scarlet, as well as the successor of the Nintendo Switch.
According to the annual report of the Entertainment Software Association, physical formats represent only 21% of total video game sales, compared to 54% five years earlier in 2012.
"Apart from these two formats, a third format is emerging," said Javier Morales, software developer and technology expert.
The analyst said that this development "means that video games do not require a download occupying a certain space on a computer, but that players can make monthly payments on a platform and play as it s & amp; Was acting a Netflix video game "it generates a greater possibility of access to different games and from platforms such as computer or mobile phone".
The days for the consoles would be counted, especially as graphics card developers such as ATI Radeon and Nvidia have already complained that console creations are a limit for the industry. However, the current obstacle is the Internet connection. Santiago Roldán, a technology expert, said that "with the upcoming developments for 5G networks, this will not be a problem."
Microsoft Xbox Games Pass
One of the most successful video game delivery platforms is the one launched by Microsoft. It works as a subscription service for use with the Xbox One game console, described as the first "Netflix for video games". This Xbox Game Pass allows users to access a games catalog from different publishers for a single monthly subscription price. It was launched on June 1, 2017 and resulted in a 44% growth in video game revenue. This would become accessible in Windows 10, although no date is known.
Sony PlayStation now
This subscription service allows users to enjoy more than 650 games on demand and offers unlimited access to a PS4, PS3 and PS2 game library. You can directly transfer games to PS4 or PC and download games from PS4 and PS2 to PS4. It did not have the same deployment of Xbox Game Pass because of its high prices.
Google Project Stream
Google recently joined this month launching its streaming platform in which its first video game will be Assassin's Creed Odyssey. According to the company, the platform has a resolution of 1080p (HD) and a rate of 60 frames per second (fps). Requires a connection of at least 25 mg per second.
Gloud by WarnerMedia
This Warner Media platform instantly offers more than 50 games from any PC or computer. The only requirement is to have a computer capable of playing HD videos online. You need a broadband connection (cable or DSL) that should not be cellular.
The format that capitalizes leisure spaces in the United States
As for the entertainment industry, Americans consume 38% of leisure in video games, 36% of video streaming and music platforms, 12% in DVD, 7% in movies and 7% in music, according to the figures from Entertainment Software Association, which demonstrates the impact of this format.
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