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Although they have sometimes been the subject of much controversy, microtransactions in video games have been received and rejected by different sectors of actors around the world. However, the monetization model continues to give very positive results for businesses thanks to these enthusiasts of this type of operations. Example of a UK user, who discovered that he spent over $ 16,000 on FIFA Ultimate Team in 2 years.
According to a report by Eurogamer a player of FIFA fan of FIFA Ultimate Team decided to take advantage of the recent entry into force of the UK Data Protection Act to investigate the functioning of the component shell system and, if possible, find an unfair practice by EA. To reach its goal, the user has contacted the EA Consumer Support Service to request all information regarding the operations performed, including phone calls. To his surprise, 30 days later, the company sent him a package of 2 100-page PDF files each and was surprised to learn that, in the economic section, he spent $ 16,154 over a period 2 years old.
At the same time, the user noticed that although EA had sent him detailed information on each operation, including his expenses on FIFA points and the players he acquired individually, the company did not disclose data relating to FIFA Ultimate Team player packs or detailed operations related to operations involving random systems.
As the user revealed at the European site, since the entry of FIFA Ultimate Team played daily and has benefited from various promotions, but has never imagined that he had spent such an amount on the component. After reading his account statement, the enthusiast said that he would pay more attention to his purchases.
Did you spend real money on FIFA Ultimate Team ? What do you think of this type of monetization system?
Tell us about your experience and stay with us at LEVEL UP
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