Ubisoft points to more enduring experiences in their games



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In recent years and given the technological possibilities of today, some video game companies have considered operating through a game model as a service that extends the life of the titles and keeps the player engaged longer. According to a director of Ubisoft Canada, this could also be the future of French society, as they also seek to improve the game's life cycle.

Lionel Raynaud, vice president of Ubisoft Canada, was interviewed by the company's official blog and one of the topics discussed were the game life cycles and the possibility that development teams consider a game model as a service. Initially, Raynaud said that one of Ubisoft's ideas is to create adventures that do not stop when the primary goal is reached and that offer other options to the users: "What moves us is the desire not to create finite experiences. I'm talking about having several fantasies, not only to be the hero who will release a region, but also the fantasy of having an economic impact, to be the best in business in that. country released, or even to have a voice in how to do it. Now that you're done with the dictator, I think we can have different experiences with different gaming systems in the same world, as long as it's rich in content and systems are robust. "

On the other hand, the director considered that the line that divides the last period of the life cycle of a title and the beginning of the creative process for a sequel is becoming more and more blurred because, according to the experience of the company, his games have had great success Sales and reception of players after the launch are complicated and it is difficult to define when to stop the support.

Finally, Raynaud is refers to what could be the future of the games of French society: "We all see a future in which a game will remain [post-lanzamiento] and new experiences will come to them. At the same time, we will have a technology that goes beyond the limits of memory. We could, in the same world, have several historical periods, for example Assassin's Creed and use the Animus to travel from one to the other or to have different parts of the world connected by travel systems, so that a game like Far Cry or Watch Dogs could occur in different countries at the same time in a perfect manner . "

What do you think of the Ubisoft manager's statements? Traditional pattern of original titles and suites or basic games with support for a long time?

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