THE FIRST HOLOLENS OF MICROSOFT The headset was a seriously interesting piece when it debuted in 2016.
Packing a head-mounted display with all the processing power required in the headset and the ability to play with holograms superimposed on the real world was undeniably a foretaste of the promised technological science fiction.
But the reality of the widespread use of HoloLens was a bit more complicated. First of all, this has only been a reality as development kits and business solutions costing thousands of dollars.
So, while Microsoft has shown the initial potential of the headset to turn your living room into a semi-virtual Windows 10 environment and allow you to exploit robots coming out of damn walls, the un-augmented reality of the situation is the headset only used for commercial purposes.
HoloLens has been used in various medical, industrial, academic and design situations, helping surgeons and providing architects with a better way to better understand the structures they create. There was no HoloLens user experience or connectivity to things like Xbox One X.
And Microsoft understood it. That's why the HoloLens 2 revealed at the MWC 2019 is especially aimed at developers and industrial users, especially to help novice engineers perform field repairs with the help of an experienced wrestler .
Your pulse might not be right at the rendezvous, but we had the opportunity to add a HoloLens 2 on our bonce and run it. And we consider that it is a good sign of what the future of augmented reality reserves.
Refined design, dressed
We tried the previous HoloLens and, although it was pretty cool and certainly more advanced than some cumbersome headsets of virtual reality, it still felt a little heavy.
By using carbon fiber in its construction, the HoloLens 2 is lighter than its predecessor and feels immediately more comfortable to wear. It's not like it's a specification, but it's certainly more comfortable than some VR goggles and there are no cables that would interfere.
The headband is also padded to make it comfortable enough to wear, though we still thought you might be a bit too hot if you had to wear it for hours. A wheel on the back allows you to loosen or tighten the headband to align the helmet on your eyes.
The build quality is also consistently excellent, but we expected it considering the beauty of Microsoft's Surface devices.
Once you have positioned the helmet, the HoloLens 2 calibrates to your liking by following your eyes and your hand movements. There is something a bit magical to see a Holographic Hummingbird follow our palm turned down and even our tired, tired and worn out self by the CMM managed to make a smile on the face. Eye tracking also works with Windows Hello for a faster connection, which is very convenient.
The display has been improved so that there is now a resolution of 2K for each eye, which represents a significant improvement over the original 720p resolution and now offers more than double the field of vision of his predecessor.
In use, this means you can see more things and the holograms are much clearer. it's really pretty impressive.
Then there is the HoloLens 2 artificial intelligence co-processor, dedicated to machine learning to better identify, predict and track your actions.
Combined with a new depth-of-flight sensor, the HoloLens 2 now allows its wearer to interact more intuitively with holograms, such as grasping and rotating them, rather than relying on a series gestures such as pinching two fingers ". Once again, everything is very cool and more immersive than previous HoloLens.
When we quickly turned our heads, the headset took a fraction of a second to catch up, but it never felt slow. Using a Snapdragon 850 SoC, the Qualcomm calibrated chip for Windows, means that the headset is powerful enough to power the headset, but the HoloLens is not yet a head-mounted computer.
Test, listen, test
The demonstration in which we were embedded involved the use of the Microsoft Dynamics 365 suite to guide the wearer in repairing part of the landing gear of an aircraft; we can hardly sow a patch, let alone repair the machines safely.
But using HoloLens 2, we called our new friend from Microsoft, Alex, via Skype. By returning the Skype settings, he was able to use the headset's cameras to see what we were seeing, while we physically, physically placed a virtual window of him at the corner of our field of vision.
Using surprisingly clear audio instructions and by painting and serving annotations and holographic instructions, as well as advice from patients, Alex was able to help us safely replace a worn strap from a fake train. # 39; landing.
It was just a simple example of what the HoloLens 2 could do. We believe that in more complex situations, such as reading an engine, the helmet could be a more powerful and powerful tool for remote collaboration and other professional tools than those offered by the previous HoloLens.
AR she blows
Although the HoloLens 2 is intended for developers and enterprise users, with its huge price of 3500 €, it remains an impressive demonstration of the RA, or, as Microsoft calls it, mixed reality, technology.
If Microsoft is asking other hardware manufacturers, such as Samsung, Acer, Asus, and Lenovo, to create mixed-reality headsets that are more correlated to AR realities than to virtual reality, by inspiring them. of HoloLens 2, so we could see the technology becoming more affordable and widespread.
If this happened, then there would be more chance that the AR-based headsets would be used by the consumers, rather than playing with the mobile phone rather dull in the form of a mobile phone. Apple Animojis or Pokemon Go.
The improved tracking technologies and smart features of HoloLens 2 could be a good fit for RA games, especially if the headsets come with 5G modem chips to allow for fast connectivity with other headsets and streaming continuous content of these.
It's a pious future that is watching us. But try the HoloLens 2 and you probably would do the same thing, because this is a step closer to a future where RA is as smooth and usable as in future science fiction movies. μ