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Microsoft announced a huge set of new accessibility features coming to Xbox during its latest Xbox Accessibility Showcase.
The full 40-minute showcase is well worth a watch, with developer interviews and player insight on a wide range of accessibility issues, but the newly announced features coming to Xbox soon and longer are summarized below. below.
For starters, the Microsoft Store for Xbox will get a new accessibility panel on every game listing, designed to make it easier for gamers to discover titles that include accessibility features and quickly identify what those features are. For starters, 20 accessibility beacons will be supported – including narrated game menus, input remapping, and single stick gameplay – and developers will be given a specific set of criteria for each feature to ensure a consistent bar for quality.
Microsoft has announced plans to refine these initial tags with input from its Xbox Accessibility Insiders League, which will have access to the new feature starting today. Tags will also be added to the Xbox app on PC, Xbox Game Pass apps, and Xbox.com in the coming months.
In addition, the Ease of Access section of the Xbox console menu will be renamed Accessibility to make finding and using its features more intuitive, and a new Accessibility Spotlight page will be added to the Microsoft Store on Xbox to make it easier to find and use. to highlight games that “have many game accessibility features tags, have been recognized by the Gaming & Disability community, and / or demonstrate innovative accessibility capabilities.”
Quick settings are also underway – to quickly turn accessibility features on and off without leaving a game or app, and to quickly turn features on and off to better meet user accessibility needs – as well as improved color filters for the X / S series. The latter will allow people with color blindness or color vision impairment to explore more current games as well as older Xbox titles that were previously inaccessible to color blind people. Filters can be applied globally and will affect all games, movies, apps, and menus.
As previously announced, a new system-wide programmable Night Mode Display feature is also in the works for Xbox consoles, intended to “help [users] get a better night’s sleep and help gamers with light sensitivity. ”A customizable blue light filter is included, and it’s even possible to turn down the power button on a controller and the power light on the controller. console.
The coming weeks will also see the introduction of globalized text-to-speech and text-to-speech chat settings, while better cross-device connectivity and reduced latency have now been added to the Xbox Wireless Controller, Wireless Controller. Xbox Elite Series 2, and the Xbox Adaptive Controller.
More details on all of the above, as well as an overview of the accessibility features of Halo Infinite, can be found in Microsoft’s latest blog post.
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