Money Chests Nerfs 'Elder Scrolls Blades', but the whole system must go away



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The Elder Scrolls: Blades

Bethesda

This seems like a pretty comical tactic these days. Start a kind of microtransaction as horrible as possible, then come back to a slightly less terrible result by saying "we heard your comments!" That's what really happened in Blade of parchmentsbecause a recent patch has disrupted the opening of Silver Chests, which was previously the bane of the game's existence. Although the fact that we are still talking about "chest opening time" should give you an idea of ​​the that things are not where they need to be.

Money boxes are now open after one hour instead of three, and therefore require fewer high quality gems to ignore the stopwatch. Previously, you basically performed any mission of the game and received a cash box at the end. Even if the mission lasted between 40 seconds and five minutes, it would take you three hours to see what your price was. Now it takes an hour.

This has positive training effects. Not only is this less annoying with a reduced timer, but because you access 3 times faster to the contents of your money vaults, you can also do much faster, such as improving your city or your equipment because the vaults Money almost always contain the essential building materials and upgrade.

The Elder Scrolls: Blades

Bethesda

But again, I do not derogate from the position that all the programmed chest opening mechanism must disappear, and all this slightly reduces the point of absurd pain of what might otherwise be a decent and fun game. The problem with the stopwatch of one hour, is that you still encounter the problem of the chest wrapper. A sin:

  • You are at the top of your chest and lead a mission.
  • You receive a safe money, gold or now senior in the end and you must decide to discard it, pay to increase your storage space (the price of which doubles every time as you do) or open it on the spot against gems.
  • This creates a situation in which you really do not want to perform a mission unless you have opened a number of vault slots. Even after this change of one hour for the money chests, I still have forty of them, which would probably take me 2 to 3 days to open completely if I was alert, but probably a good part of the week if I did not do it.

It's absurd for players to be forced to wait days to play a game, spend real money to create loot or slots, or destroy the loot for which they have worked. And now, adding the latter to the general list of job sites, as did this patch, means that if you experience this type of extremely rare chest in mission, you literally have more there is no choice but to spend money to open or register it. with more storage, since it's far too valuable for the trash.

Elder Scrolls Blades There is no need for this trunk opening system at all. The game is already monetized to the gills, and this, in all possible ways, that it is to wait for the buildings, to improve stocks, to upgrade stocks, to extend the life or decorate the city, or to sell the best chests (loot boxes) and legendary items in the game. Although I know that this mechanic nightmare opening the chest is extremely profitable simply because it is so annoying and powerful, and for that reason alone, it is probably not meant to go anywhere, hence this "nerve" and not its elimination.

It's better than it was, but it's still not what it takes. We'll see what Bethesda does to "balance" Elder Scrolls Blades following.

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The Elder Scrolls: Blades

Bethesda

This seems like a pretty comical tactic these days. Start a kind of microtransaction as horrible as possible, then come back to a slightly less terrible result by saying "we heard your comments!" That's what really happened in Blade of parchmentsbecause a recent patch has disrupted the opening of Silver Chests, which was previously the bane of the game's existence. Although the fact that we are still talking about "chest opening time" should give you an idea of ​​the that things are not where they need to be.

Money boxes are now open after one hour instead of three, and therefore require fewer high quality gems to ignore the stopwatch. Previously, you basically performed any mission of the game and received a cash box at the end. Even if the mission lasted between 40 seconds and five minutes, it would take you three hours to see what your price was. Now it takes an hour.

This has positive training effects. Not only is this less annoying with a reduced timer, but because you access 3 times faster to the contents of your money vaults, you can also do much faster, such as improving your city or your equipment because the vaults Money almost always contain the essential building materials and upgrade.

The Elder Scrolls: Blades

Bethesda

But again, I do not derogate from the position that all the programmed chest opening mechanism must disappear, and all this slightly reduces the point of absurd pain of what might otherwise be a decent and fun game. The problem with the stopwatch of one hour, is that you still encounter the problem of the chest wrapper. A sin:

  • You are at the top of your chest and lead a mission.
  • You receive a safe money, gold or now senior in the end and you must decide to discard it, pay to increase your storage space (the price of which doubles every time as you do) or open it on the spot against gems.
  • This creates a situation in which you really do not want to perform a mission unless you have opened a number of vault slots. Even after this change of one hour for the money chests, I still have forty of them, which would probably take me 2 to 3 days to open completely if I was alert, but probably a good part of the week if I did not do it.

It's absurd for players to be forced to wait days to play a game, spend real money to create loot or slots, or destroy the loot for which they have worked. And now, adding the latter to the general list of job sites, as did this patch, means that if you experience this type of extremely rare chest in mission, you literally have more there is no choice but to spend money to open or register it. with more storage, since it's far too valuable for the trash.

Elder Scrolls Blades There is no need for this trunk opening system at all. The game is already monetized to the gills, and this, in all possible ways, that it is to wait for the buildings, to improve stocks, to upgrade stocks, to extend the life or decorate the city, or to sell the best chests (loot boxes) and legendary items in the game. Although I know that this mechanic nightmare opening the chest is extremely profitable simply because it is so annoying and powerful, and for that reason alone, it is probably not meant to go anywhere, hence this "nerve" and not its elimination.

It's better than it was, but it's still not right. We'll see what Bethesda does to "balance" Elder Scrolls Blades following.

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