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Capcom, widely known as one of the most prominent developers of third-party console games dating as far back as the NES, looks set to change direction. The company has noticed its growing PC gaming audience and worldwide sales figures, and plans to make PC its “primary platform”.
In an interview with the Tokyo-based newspaper Nikkei, COO of Capcom Haruhiro Tsujimoto said the company aims to increase its PC software sales to the point where the platform will account for half of its global sales by the end of 2022.
This PC pivot stems from increased digital sales of Capcom games on the platform, as well as an overall increase in PC gaming in Japan during the pandemic, according to Video games chronicle.
“We will grow our business for dedicated game consoles, which were the mainstream until now, but the PC will be the mainstream in the future,” Tsujimoto told Nikkei. “Next year or the year after, we want to equalize the ratio of sales on PCs and dedicated consoles.
Capcom’s decision to put more energy into PC development makes sense given that in 2019, Monster hunter world‘s the second largest audience was on PC, and Resident Evil Village set a franchise record for simultaneous players on Steam with 101,726 players in its debut, according to Video games chronicle.
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“We recently said that we would make the PC our primary platform,” Tsujimoto added. “At this year’s Tokyo Game Show, we focused on showing the PC version of Monster Hunter Rise, and I think people will be able to experience the change in our approach.
Players can see for themselves if this change in Capcom’s approach is apparent when the demo for Monster Hunter Rise will be released on October 13. The PC version will feature voice chat, 4K visuals, and ultra-wide display support. Monster Hunter Rise will be released for PC on January 13, 2022.
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