Monster Hunter: Developers Around the World Say Capcom Is "Really Serious" in Work-Life Balance



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The release of Monster Hunter World: Iceborne may be imminent, but Capcom promises not to force too much its employees to try to bring out the impressive expansion of the store. In an interview with Eurogamer, director Kaname Fujioka said the company was "serious" about work-life balance.

When asked about Capcom's approach to the crisis, Fujioka said that "there are always difficult times at the end of development, in particular, where there is a lot of work to do and little time to do it, but as a business value people with basic time; you arrive in the morning and you have time to go home, you try to do the job as much as possible during this time. "

Fujioka points out that an element of overtime is inevitable in the later stages of development, but that "the company really wants its employees to ensure respect for work-life balance and for as long as possible. that you wish". To finish the job, no one is tied to his chair.

The director said that much of the responsibility for avoiding the tightening comes back to him and his developing peers: "You have to fend for yourself on both sides as well. As part of the development team, part of our job is to make sure no one is doing too much and not having health problems, and so on.

The official release date of Monster Hunter World: Iceborne is September 6th. Console players will be able to explore Hoarfrost Reach this weekend. On PC, we have a little more time to wait, because Iceborne should not arrive on our platform until January. This should still allow Capcom all the time to arrive at the port without having to resort to many difficulties.

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