Monster Hunter's global performance increased by more than 50% thanks to NVIDIA DLSS; Cursor of sharpness in game available



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Earlier this week, CAPCOM revealed that the Monster Hunter World 6.1 update, which applies to live servers on July 17, will add support for NVIDIA DLSS (Deep Learning Super Sampling) to the game.

Following this announcement, NVIDIA shared its own updated performance tests with Monster Hunter World 4K with enabled DLSS technology.

Related Monster Hunter World: Iceborne Hands-On – The leader of the pack

According to NVIDIA, the GeForce RTX 2080Ti has an average frame rate of 71.6 frames per second with active DLSS technology, a significant improvement of 53.3%. The GeForce RTX 2080 shows an even higher gain of 58.2% (54.9 FPS on average), while the RTX 2070 is 57% faster with DLSS enabled technology (45.7 FPS on average). Even the slowest RTX graphics card, the 2060, can now run the game at an average frame rate of more than 37.2 plays per second, an increase of 57.6%.

This is a system that meets the following specifications, running Monster Hunter World with the high-resolution texture pack released a few months ago for PC.

  • Intel i9 9900K CPU
  • 32 GB of RAM
  • Windows 10 x64

In addition, Monster Hunter World will be the first game to feature a sharpness slider in the game that specifically modifies the DLSS effect so that users can choose a sharper or softer image according to their preferences. NVIDIA noted that this feature had been requested by the community and was finally available.

In the same area, the first and last game of the game, Iceborne, will be released on September 6 on PlayStation 4 and Xbox One. PC players will have to wait until the fall season to get it.

Products mentioned in this article

RTX 2070

RTX 2070
$ 510

RTX 2080

RTX 2080
$ 655

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