My two crazy theories about how Bloodlines 2 can stay true to its vampiric tradition



[ad_1]

Vampire: The Masquerade - Bloodlines 2

Paradox Interactive launched today the first of their weekly Vampire: The Masquerade – Bloodlines 2, where they revealed more about the powers of Thinblood. More and more exciting, Vampire masquerade vampires like The Masquerade like me still wondered the same thing: how do you join another clan later in the game if you're starting out as Half-Blood? Are not all vampires locked into specific disciplines and abilities according to their father?

It turns out that it is more complicated than that.

I had to pull out my books to get a better idea of ​​how all of this works, but the Thinbloods featured in the first video game Bloodlines are actually only one type of Thinblood possible. Looking at how clans are formed historically, how vampires can develop disciplines and powers separate from their lineage, and the current state of the modern world in the V5 rule book, which seems to be a deviation from the cannon starts to make sense.

Vampire: The Masquerade - Bloodlines 2

First, let's talk about the characteristics of a cold-blooded person. These are the latest generation of vampires (14 and 15). Their lineage is extremely diluted. So diluted that they have to spend twice as much blood points to use their disciplines, and some of their blood has to go to wake up every night. Fine bloods have trouble kissing others and, if their child survives the embrace, they often do not wake up as a vampire before a moment. Odd, right?

But all Thinbloods are part of a line, or a group of vampires who share a common lineage. As we saw in the video game Bloodlines, some clans share common traits specific to a single lineage. The Malkavians, for example, are crazy. Gangrel can change his physical form. Nosferatu fell from the ugly tree and touched all the branches down.

Overall, a clan is one of the top 13 groups of vampires that share common characteristics transmitted by blood.

A vampire can not change lineage, so a vampire will always belong to the same lineage as his father, but his traits, disciplines, and culture will fit into the lineages themselves. can change with each passing generation. If you played the first Bloodlines, you may remember the first time with Jeanette at the asylum. If you play as Malkavian, she will tell you: "You are hurting," that is to say that you are one of the craziest Malkavians in your clan. Yes, they can have different levels of insane.

In addition, lineages can be created in different ways: mythical methods, divergent evolution, drinking all the blood of another vampire or through an imperfect embrace, which means that a new vampire did not inherit the characteristics of the clan. from his father.

Vampire: The Masquerade - Bloodlines 2

Finally, Thinbloods have acquired the ability to develop powers themselves, despite their diluted blood. They may not be able to acquire full control of their powers, and Thinbloods are unique in that they are the only vampires to be able to develop their own powers. it is normally impossible for older generations to do so. It is therefore appropriate for Canon to start as Thinblood with powers in Bloodlines 2.

Taking into consideration this whole and extremely condensed version of Vampire: The Masquerade, I have two theories on the fact that starting as a Thinblood and joining a different clan later in the game might make sense. Paradox mentions in his article that history could treat players as foreign players, so here's how it could work.

First theory: you become an honorary member of a clan

This is the most logical if you think from the point of view of the Nosferatu clan. If Nosferatu are included in the game on its first release, there is no clear way to tell how your character begins as a normal-looking Thinblood to become awful after choosing to join the Nosferatu group; they are two different lineages, not to mention lineages. But how would you become an honorary member of a clan?

Since the whole political spectrum of vampires is changing, maybe you do not align with just one faction, but with a specific clan.

We can look at some basic information in the V5 rulebook. In the new edition, the world of vampires is in a state of chaos. Powerful vampire leaders in cities around the world have abandoned their domains, leaving the various clans and sects of these cities to fight for power. Even a novice vampire could gain power when he plays his cards well.

So, since the whole political spectrum of vampires is changing, maybe you do not align with just one faction, but with a specific clan. Clans like the Assamites in the tradition are not defined by their lineage, but by their beliefs. Maybe we will not see the same Bloodlines clans, but rather independent clans that do not claim allegiance to a sect such as the Camarilla or the Sabbath.

Theory 2: You kill a vampire in a specific clan and assimilate all his essence.

In table games, a Thinblood can play devilment, or drink the blood of another vampire until the final death. The Camarilla strongly bans this practice because it considers it to be like cannibalism, but that does not mean it will not be an option in the game to explain the main story.

When a half blood is drinking all the blood of another vampire, not only does he acquire his traits, but he can also go back a few generations, depending on the age of that vampire. There are rumors that diabolists would assume the ways and the personality of their victims, because when an act of Diablerie is committed, it's not just blood that a vampire ingests, but it is also the soul of their victim.

When an act of Diablerie is committed, it is not only blood ingested by a vampire, it is also the soul of his victim.

In addition, according to version V5, Thinbloods have their own blood chemistry. This allows them to potentially taste the disciplines of other families and to have more than one taste if they can find enough blood to fuel their alchemy. (Yes, Diablerie!)

Personally, I like the best. This is not an easy task to accomplish in tabletop games, but it would be great if it was an option in Bloodlines 2.

[ad_2]

Source link