Naughty Dog reveals why he quit making Crash Bandicoot games



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During a retrospective interview Jak and Daxter series, developer Naughty Dog revealed he couldn’t keep making Crash Bandicoot games beyond Crash Team Racing because his relationship with the then intellectual property owner, Universal Interactive, had turned sour.

Speaking to GamesRadar, co-founder Jason Rubin revealed that having realized they could no longer work with Universal, several Naughty Dog developers quietly started working on a new game engine, which went on to become the base of Jak and Daxter.

“Our relationship with Universal had gotten to the point where we couldn’t continue to do Crash Bandicoot games, ”said Rubin. “Although we loved it Crash Bandicoot and we loved working with Sony, it made no financial sense. Universal owned the intellectual property, and there was a hostility there that was just brutal. “

Naughty Dog’s relationship with Sony goes back a long way. The interview reveals that in 1999, the studio brought home the very first PlayStation 2 development kit to enter the United States. Apparently, co-founder Andy Gavin asked his team of QA testers if they wanted an “48 hour, all expenses paid trip to Japan, with a lot of jet lag and at least one good meal”, this which allowed the studio to get its hands on “the next-gen PlayStation that it has been eagerly awaiting for years.”

Crash Bandicoot was originally produced by Universal Interactive, which would later become Vivendi Games. Following a merger in 2007, Activision owns the intellectual property. Naughty Dog developed the series between 1996 and 1999. Recent versions were developed by Vicarious Visions and Toys for Bob.

[Source: GamesRadar]



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