Need for Speed: Hot Pursuit Remastered adds livery editor and improves console performance



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Need for Speed: Hot Pursuit Remastered was a competent update when it arrived last year, but it lacked a few options for gamers looking to give the game’s sleek collection of cars their own twist. A fix in a big update, as a livery editor is added to the game, along with some performance improvements this week.

The new skin editor will allow players to create elaborate designs and custom liveries for any of their cars, and will work the same as the Need for Speed ​​Heat customization options according to EA. To use it, select a car and next to the color picker you will see two more symbols. The skin editor has a limit of 300 decals or 100MB whichever threshold is reached first, and these designs can be seen in online races, including cross-play.

EA says custom wraps are personal only and cannot be shared between players. If you’re not feeling overly creative, a second option in the form of pre-made wraps will let you browse a selection of designs and quickly apply them to your vehicle of choice.

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Need for Speed: Hot Pursuit Remastered has also received a performance upgrade on PlayStation 4 Pro and Xbox One X, as the game will now run at over 50 fps and uncapped 4K resolution. On PS5 and Xbox Series X, users can expect the game to run at 4K and 60 fps.

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Several bugs were also fixed in the update, which also fixes several visual issues and provides better overall stability.

Need for Speed: Hot Pursuit Remastered Patch 2 Notes

Stability

  • General stability improvements and optimization of memory usage
  • Fixed an issue where the game could crash during the ‘Protect and Dismiss’ event when entering the menu during a crash and restarting the game
  • Fixed an issue that could cause the title to crash when too much autolog data was fetched from the server, such as having many friends browsing the same tracks as you.

Lobbies

  • When switching from Interceptor to another game mode, the lobby should no longer be locked to two players
  • Cars should no longer spawn on top of each other during Most Wanted multiplayer events

Visual

  • The correct PSN icon is now displayed in the Friends menu
  • Fixed an issue where all player positions were not displayed during a Most Wanted multiplayer event in a full lobby
  • Fixed the position of a patch of floating grass in front of the Seacrest Tiki Motel
  • Fixed a corrupted frame that would appear during the Sand Timer race event
  • VoIP settings work more reliably and VoIP icons display correctly
  • When unlocking a specific event, the correct kinematics should now play
  • Fixed some instances to better align UI elements

Sony PlayStation

  • Joining a friend via “Join Session” should now work as expected

Microsoft Xbox

  • Fixed an issue where the title could crash when switching controllers when the Xbox menu was open

Nintendo Switch

  • Fixed a rare occasion where players could get stuck in transitioning from the lobby screen to racing

Other

  • Optimized autolog report functionality

EA is poised to become a bigger name than ever in the racing game genre. With the Codemasters acquisition now officially complete, the publisher has access to racing franchises such as Dirt, Grid and the annual F1 series. As for the Need for Speed ​​series, development of the next game is back in the hands of Burnout developer Criterion Games, while Ghost Games is set to revert to EA Gothenburg.

Lecture en cours: Need For Speed: Gameplay PC remasterisé Hot Pursuit

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