Negotiating Steam for Epic Games Store Creates More Problems



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Epic Games Store offers a surprising amount of exclusives on its platform, which was previously the one-stop shop on PC: Steam. And everyone has lived happily ever after. Oh, wait, in fact, this has led Steam users to "bombard critics" as Borderlands 3 and Metro Exodus after they went to the Epic store. The biggest concern here is the idea that games are exclusive to a single platform and that our game libraries really belong to us or not.

Epic has been heavily criticized by Steam users for capturing games that some of them had already pre-ordered on Steam. Add to that the lack of features expected by Steam users, such as cloud backups, in addition to the already gigantic Steam game library. It is much more difficult for users to get up and leave a platform. I sat down with KotakuEthan Gach explains why Epic Games Store and the idea of ​​platform exclusivity can create problems afterwards.

Watch the discussion unfold in the video or read a short excerpt here:


Paul: I think of it in the same way that I think of Spotify or iTunes. Like it's something I use, it's where everything is. Or if Netflix has an original Netflix – I could probably go to the theater and watch it, but I can not watch Our planet because it does not exist elsewhere.

So I'm curious to know what the solution is, especially because everyone is trying to build their walled gardens and it's just starting slowly. And it's alarming. We had already talked about it in a previous episode, about Google Stadia, where once they have exclusives that can only be played on Stadia because they have these beefy machines and their 'neural networks' Cyberdyne, how are we going from here? Or is it just hopeless?

Ethan: It's not like "I just bought a group of VHS tapes and now I do not have a VCR anymore." That's "I've bought a series of Steam Game Licenses or Epic Games Store, and now, all of a sudden, if I do not it's not a thing they do, my only choice is to leave all that behind. "There is a website on which you can check how much you have spent on Steam in your lifetime, and that's a lot for me, and for many people.

Even Facebook is easy. I can delete my profile, download all my photos and get out of there. But with these gaming services, it's not like Netflix where they stream it to you. I invested in that. I have a financial stake here, and if Valve never gets to work, I can not download those games again – that's what's scary, in the long run, when you're creating stores that want to be your one-stop shop. .

Paul: I am curious to know if there is a solution … [like] a Trent Reznor or Radiohead version of that future, where there is a totally different platform. The one who is transparent. Maybe the pendulum goes in the other direction, where people are aware of what they are doing on the developer side and the player side, and maybe they can come to an agreement. A goodwill agreement! Is it possible?

Ethan: I think I'm going to be pretty pessimistic about this. Similar to how Steam started as a tool for Valve to send updates. It's weird to think of [BioWare] release a game in nature as Anthem this requires constant updates and a feedback loop between developers and players, and not having an infrastructure like Steam or Epic Games Store to do all that.

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