Becoming human is actually banal



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Enough has been said about the new "masterpiece" of David Cage and his studio Quantix Dream. Since the studio has made a splash with Fahrenheit and Heavy Rain, it's clear that this studio has told stories with as much graphics as possible and with as many divisions as possible so that you, as a player, have a unique experience. This unique experience has proved a little disappointing, because even though Quantic Dream excels at putting aside the main characters, the story always follows a hard line that does not really differ.

This is no different with Detroit: Become Human. Everything revolves around androids and what it means to live. As the story unfolds, robots can no longer be distinguished from people without a scanner, but they are still relegated to slaves. You can rent or buy one, then the "thing" does everything you want. If you've ever seen a sci-fi movie, you know it should go bad and it happens too.

Deviant

Androids slowly but surely begin to show behaviors incompatible with their programming and seem to develop feelings. These are called "deviants" and soon it worsens between humanity and the deviant ones. You play the role of various androids who struggle with him in one way or another. There is Kara, the domestic helper who takes care of a human child, Connor, an android who has to work with a policeman to stop the deviants, and Markus, who plays a key role in the History after it's in a refuge for the deviants.

At the character level, there is nothing wrong with the scenarios of the three. The choices you make affect what happens next, because you have to make choices on both sides of the conflict and the characters you meet all work together to push the story further away. one way or another. Some combinations work better than others: Hank and Connor are a duo of gold, but although Kara is very well played, Alice, the child she is caring for, is a bit flat. Anyway, you want these characters to stay in the story and that makes the game always exciting, because you have quickly made a choice that ends in an error.

Not what I signed up for

As far as I'm concerned, there is always the biggest problem in Detroit: the choices. Not that they make no difference in what is happening – far from it – but rather that the four separate words you can choose do not mean at all what happens when you choose them. It happened to me repeatedly to make a choice and that the game was doing very different things when I thought it, with sometimes disastrous consequences. This is a problem that the Quantic Dream games have known for a long time, but because this time (unlike their previous game Beyond: Two Souls) I've invested in the characters, it was very boring . I do not talk about all the choices you make with a surprising result: sometimes I was confronted with my own thought patterns because I made decisions for someone else, which were then interpreted differently by the characters who surrounded it.

Mechanically, Detroit: Becoming human is more than correct. Quicktime events, where you have to respond quickly by pressing the buttons displayed on the image, can be done and there seems to be more room to make a mistake from time to time. Something new is to pre-build scenarios that you can do with androids. You can calculate there & # 39; various actions and finally find the best opportunity with the most chance of success. In addition, the schedule posted after each chapter was nice: I could see how many choices I could have made differently and how many other results that could have given. You do not see what would have happened, only that there were other possibilities and also how other players had chosen the game.

Androids dreaming

It must be said: Detroit is not going to win an award of originality. Although the game's topics are more than current, you already know every angle: when is AI human enough to be a human? How much are we dependent on our technology? Is humanity generous enough to give thinking robots a place on earth? What do people like robots have to do all the work? What does it mean to live at all? These are all questions that you can probably answer, because they have already appeared in almost all popular media and certainly in dozens of sci-fi.

In this regard, you do not have to expect stories that break your heart, but because you have a choice in this story, it works. Yes, it's generic, but it's yours. And it's so, so beautiful. Quantic Dream's technology has always been progressive and it's no different in Detroit. Everything is realistic, every detail has been worked accurately and you will be sitting more than just looking at the characters and environments because they are so beautiful.

To be beautiful is not enough for a game that must above all have the narration. Everything is not very subtle and if you find that boring in advance, you should let Detroit go to bed. What makes a game like this interesting are the choices you can make yourself and how they can possibly make you think. The fact that a generic AI story was used for this is actually correct: The Walking Dead did not have the most innovative background and it also worked because of the choice you could make. Not to mention that Detroit is of this caliber, but if you choose your own adventure, it is more than capable of making you think.

[Afbeeldingen © Quantic Dream]

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