Fallout News 76: Bethesda: Online games like Fallout 76 are not necessarily the future



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With the multiplayer developer of Fallout 76, Bethesda takes a completely different direction, but according to studio head Todd Howard, there is absolutely no permanent change. In a conversation with GamesIndustry.biz, Howard said that Bethesda is a big publisher, but wants to ban solo games.

What's more experimentation is in line with expectations. But if it really is to Howard himself then multiplayer games are not necessarily the characteristics of the future.

That does not mark the future. Corporately, we made a mix. people sometimes forget. Elder Scrolls online is one of the largest online games in the world, we have Fallout Shelter that we keep updating, and Elder Scrolls: Legends.

Anyone who has already said "it's the future and this part of the game is dead" has been proven wrongly each time. We like to try everything. For a long time we wanted to play multiplayer and we had this idea. We should not be afraid. We should try it

So Howard in the interview. No fear, both for Bethesda and the player. Setting up new projects is a healthy choice from a commercial point of view, but experimentation does not necessarily mean a permanent change. At least not at the moment.



The "just try" is also a point of attention that we did walk in head-to-head from a recent documentary about Fallout 76. This in-depth video shows how Bethesda Softworks wants to tackle a multiplayer concept, but has very little experience in this area. For Howard and his team, this creates, to say the least, an interesting experience.

Other games mentioned also underscore Bethesda's broad approach to game development. In addition to unique players such as Prey, Wolfenstein and RAGE 2, we are also working on completely different games. They are completely MMO oriented, adapting a deck of cards or just a game on smartphone. Coincidentally, Bethesda learned a lot from the latter's "lighter approach":

It's certainly a lighter touch, which surprisingly worked out very well for us at Fallout Shelter. During Fallout Shelter, I was forced to meet many monetization experts who did not work for us. I said it's nice & # 39; and then it came out and the first week was Candy Crush with a very light touch … We learned a lot anyway.

Free smartphone app or not, Howard could not be certain in the winning models that usually float around. And yet, the expansion of Bethesda's portfolio is continuing steadily. More and more that offer solo experiences "in the old".

Think of the popular Fallout Shelter, but also the arrival of games like The Elder Scrolls: Blades and even more to virtual reality, as with Wolfenstein: Cyber ​​Pilot. Bethesda is not afraid of some alternative development projects, yet that does not mean the fall of the solo genre.

What are you? Has Bethesda found the right balance in terms of development projects, or do you always want to see a single player in Fallout 76?

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