"Black Ops 4 Multiplayer Tickrate off the Generous Battlefield to 62Hz" – Games – News



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According to a user test performed on Reddit, the tickrate of the Call of Duty: Black Ops 4 multiplayer mode was increased from 20Hz to 62Hz. This apparently does not apply to the royal battle Royal Breakdown, which still operates at 20 Hz.

The tests were done by the user / sja92 of / r / Blackops4, which reports the upgrade both the Windows version and the PS4. version. A week ago, it appeared that the refresh rate compared to the beta version of the game had been reduced from 60Hz to 20Hz. The developer Treyarch did not specify the tickrate, but said in a reaction that updates improving the "experience" in the field of network performance were in preparation. Players complain about the low tickrate.

A lower tickrate means that updates between clients and servers are sent less per second. This ensures that the parties can have a slightly different image of a battlefield; A player has already dived behind a wall and the other player has just seen and resolved a shot, for example. The server must then select a side and, in the eyes of one of the players, unfairly communicate a miss or a hit .

The tickrate is more often a problem with multiplayer games. Overwatch currently operates at 63Hz, but in the past it was also lower, Destiny 2 at 30Hz and Fortnite at 30Hz. At PUBG, it depends on the number of players remaining, with a maximum of 60 Hz.

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