Preview: Fallout 76 – Awakens Hope and Mistrust …



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It took Bethesda some time to grow the bullets, but an online adaptation of the Fallout formula is now very imminent. Fallout 76 tries to make the world playful of a post-apocalyptic America accessible to players in large numbers, but must of course reduce the fat of a single player.

What did Fallout 76 become for a well-intentioned disaster game? And what will that mean for experienced Vault Dwellers or newcomers to the nuclear industry?

Fallout Online

To take a particularly short turn, Fallout 76 simply guarantees, as an online experience, the well-known formula of Fallout 4. No MMOs like The Elder Scrolls Online, but all the more more like a kind of shared world with all the withdrawal of that.

In any case, it is a strange sensation; constantly share your world with other players. From the moment you stand and stay connected to in Fallout 76, Bethesda focuses exactly on that. We have to rebuild America laden with atomic bombs, together .

A void to be filled

What is then unleashed is a game that remains true to what Fallout has built so far. Shooting, useless drawers full of loot loot, specialize and forge your own material; almost identical to single-player thinking, even if it's a common struggle. At least to a certain extent then.

In particular, the current project of missions and worldbuilding is much lower with Fallout 76. The vast landscape of the Appalachians is entirely devoid of human characters – apart from the players themselves – and this directly and indirectly causes a slight decline in the strength of the Fallout games.

Hilarious Conversations and Strange Scenarios with The transition to an online ecosystem is less important, simply because the world only transmits information through robots, writings, and news. Holotapes well known.

The world is actually emitting this typical Fallout atmosphere, but it feels worse than ever. And not in a pleasant and post-apocalyptic way.

A rushed role-playing game

At the same time, the game was launched with shovels, simply to allow multiplayer monsters to play. Silently pump six Stimpaks into your belly and cure a mutation while time is stopped no longer possible. The same is true of V.A.T.S. everything is today in real time and we can sometimes rub it.

Who normally plays at his own favorite tempo, Fallout 76 will have to get used to a different type of game. Due to the online nature, slow roleplaying (for many people) suddenly becomes a more hurried character, depending on the players and situations around you. Yet since the beginning, many seasoned Fallout enthusiasts will certainly not be left out.

Add to that that a large part of the goals are not for your complete team. Disabling some missionary enemies is, for example, a shared progress line, but it is not possible to convert a link or take specific objects; that every member of the team has to do for himself. Until now, this feeling of "us all".

Balance in the Base

Simultaneously, Bethesda seems to have made the right choice in other areas. Specializing in the iconic S.P.E.C.I.A.L system, combining practical (and sharing) benefits and even working together in a so-called team workshop gives the impression of making changes and thoughtful improvements. You always decide what you do and how you perform your tasks, with seemingly pure balance for fair play with others.

With time and appropriate knowledge, it will undoubtedly be possible to master a . build (probably only by interaction), but for the first hours, the balance seems correct. Players can easily score their first levels, benefits and materials, while slowly but surely seeking their own specialization within a team or global skills. And if we discuss it properly, there are many interesting interactions.

Nowhere balance seems to be disturbed by the imminent arrival of microtransactions. The so-called Atomic Shop allows you to earn unique and cosmetic bonuses, especially against a currency that can also be won with temporary / daily / weekly challenges. In the end, the atoms must also be purchased, but until now, this does not seem to lead to dishonest scenes.

Imperfections at the corner of the street

This is and remains a test phase, but the B.E.T.A. Fallout 76 is anxiously close to the scheduled release on November 14th. On the one hand, beta sessions can be seen as some kind of early access program – especially because of the ongoing progression – but with regard to technical imperfections, they predict a bumpy launch.

Revolutionary bugs, asynchronous cooperative progression, visual instability and note a launcher on a PC already rich in errors; he does not pull much hope for a flawless launch. On the consoles, the experience will certainly be better optimized, but on PC, we really notice what is a Bethesda outsider (and its old engine) in this area.

The games of the open world of Bethesda become, somewhat – worthy, always plagued by errors, but in this case, it can not be worse than to aggravate it. A continuous online world simply needs to "work", and in this respect, beta sessions seem to underline it.

Glittering shaders and the same resources depleted to a launcher that suddenly places your data neatly installed in the garbage can not; this predicts little good for the technical aspect. And that while Bethesda proudly turns its back on Steam and, after about three years, finally wants to completely surpass its own ecosystem. Make sure that arrogance and independence are well founded.

Provisional Finding

As strange as it is to experience a Fallout game in a multiplayer setting, Fallout 76 is possible (yet) does not guarantee the experience sought by experienced Vault residents. The online ecosystem initially seems balanced and well thought out, but at the same time the B.E.T.A. Wrap in many factors "yes, but". Yes, it's like a Fallout 4 with a deeply rooted multiplayer mode, but online franchises make painful allusions.

If you're a fan of Fallout from the beginning, then Fallout 76 can definitely be an interesting iteration in the franchise for your forms. However, you must be vigilant about your expectations, the size of the team (and their pace) with which you would like to play and possibly a handful of problems related to the launch of this atomic bomb online …

Fallout 76 appears on November 14 on Xbox One, PlayStation 4 and PC. Until November 11, sporadically closed test sessions of Fallout 76 B.E.T.A. Players who lose may eventually use the progress made to obtain the final product.

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