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Red Dead Redemption 2 is the next logical step in a Rockstar Open World game. Bigger, more beautiful, more detailed. Red Dead Redemption 2 makes every effort to convince you that you live in the Wild West, including all the small tasks, or even the chores, that come with it.
Because the details certainly have the game. The world is beautiful and everything is fine: everyone lives in the world and acts on his side. And as a player, you must also take into account (sometimes more, sometimes less).
Your horse is therefore not only a means of transport, but a living being that you must treat fairly well if you want to make good use of it. In concrete terms, this means that you will have to eat from time to time, calm down when there are predators, and have to brush your teeth. And this has direct consequences on the game: your horse has, like you, a bar of life and a bar of endurance. And an exhausted horse is extremely clumsy.
The same is true for poorly maintained or poorly maintained weapons. Red Dead Redemption 2 is secretly meant for such an unpopular game, a strict simulation game containing many RPG elements.
So you are often busy doing all kinds of housework and then you may wonder why you have spent your time now. In the worst case, you had to be gambling – or at best, have no problems in the next few hours and do what you want to do. Because what you want to do is the big missions that really move the story forward and where the action is. Trains of raids, big shootings, that kind of thing.
Fortunately, history is one of the highlights of the game and she knows how to build such missions. In a surprisingly cold opening (literally), you quickly get acquainted with Arthur Morgan and the society in which he travels under the guidance of Dutch van der Linde. On the run from a rival gang and government that's tired of the Wild West anarchy, this group is moving from one shelter to another.
Concretely, this means that you will make (entirely in the style of Rockstar Open World game) missions with different characters. Some of them go well in history and are really cool to do, but there is also stuffing, like stealing a stagecoach or bringing back a drunken priest.
But the biggest problem is that it all takes so long. It's the other side of a beautiful world, full of details that gives the impression that it was created on an individual scale. If you have to go to another city for a mission, you will lose five minutes by car. If this happens within the mission itself, you will at least have a good conversation to listen to, but if you have to go to start the mission, you will only hear the guitar playing in the background.
If you are unlucky, you will also be bored by a random encounter: a snake bite, a broken horse, that sort of thing, and you can choose to help it. In the end, this will usually yield very little and will also send you completely the opposite. So, if you want to make some progress, you will soon ignore them, making the world feel pretty ironical.
And finally, if you cleaned up your weapons, brushed your horse, carried out preparatory missions, and you crossed the empty plains to finally conduct a shootout like this in the west The game should be, shooting mechanisms are actually rather superficial.
Suppose everything works well, but most of it is also said. The game has a standard dose of automatic aiming that targets you when a magnet sticks to the enemy. It's practical, but not at all a challenge. The lower automatic aiming or even completely exposed reveals the biggest defect of the game.
Because everything looks so beautiful, everything is so detailed and every animation is correct, everything seems slow. The search for covers is not "instant" as you wish, the focus is not fluid enough and most weapons do not have the sense of impact. What you see is a fight between cowboys, what you feel is proppod shooting.
The world is beautiful and all the details make it an unprecedented feat, but Red Dead Redemption 2 is best seen by looking at it instead of playing it. And that does not seem to me the intention of a game.
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Marnix Suilen
Written for years on games, from small independent games to major titles of autumn. The amateur of Dota 2 still has doubts about destiny.
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