Assassin's Creed Odyssey: A Wonderful Adventure



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I well remember finding the announcement of Assassin's Creed Odyssey too early in the E3 this year. The series that offered us a new adventure every year – sometimes with a new Assassin – jumped a year because everyone was fed up with Assasin's Creed. The sublime Assassin's Creed Origins is the result of this break and the series is going well. So I have to admit that I was a little worried that Ubisoft would start repeating again and that the alleged fatigue of the franchise would come back.

But now that I have thoroughly tested the game, I can say with relief that this is absolutely not the case. Origins did the series well and Odyssey came out a little better. You understand that this fan of the series was very happy to have already been seriously wrong.

A Little More RPG Sauce

I described last year Origins as a kind of baby love between The Witcher 3 ] and Assassin's Creed . In my opinion, the RPG elements corresponded exactly to the fact that the series had to be relevant again without harming the good elements to which we are accustomed to the games of Assassin's Creed . But now that I've played Odyssey it seems that his predecessor is flirting with RPG elements, as Ubisoft propels it here to higher gear.

The loot system, skills and side quests are again present. So, there is nothing new about it. But you do not hear me complain about their presence in the game, I think it's good that each quest gives me a set of beautiful shin guards for example. The really cool stuff you obviously need to do something better for you and of course you can buy something through microtransactions too. But the latter is not expensive and is not really necessary because you can easily get better armor.

But I'm trotting. What I find particularly cool in this Assassin's Creed is the story. The game begins and ends with choices. For example, I chose the Greek beauty – but also the terrible buttocks – Kassandra but I could have also chosen Aleksios for . But make no mistake, it's not like brother and sister Frye in Syndicate . No, it's a completely different cake. Because this first choice is largely decisive for the unfolding of the story. Of course, I will not go into the details – that way, I will spoil the fun – but the whole game offers you some pretty spicy choices that also have a real impact. In fact, the choices you make influence the nine ends you see when you get the credits. This is something new for the series and the transition to a so-called RPG action seems to have been completed.


Fine Visuals

This is perhaps my own frame of reference, but I am still happy with the stunning visuals of the Assassin's 1945 Creed games. In this field Odyssey does not disappoint either, the world is particularly colorful compared to Origins . It's also something the developers were looking for, the Greeks thought at the time – or maybe, but I leave that in the middle – that they lived in the land of the gods. Ubisoft wanted to find a compromise between imaginative colors and realism and, in my opinion, it worked perfectly. Walking and climbing in ancient Greece are authentic because of this, but it's not a sandbox as vast as Origins and this comes from someone who who played the latter completely gray without getting bored for a moment.

Also, you can not ignore the size of the game. The map is quite heavy and Ubisoft has, as always, ensured that much remains to be done. I noticed, for example, that I always discovered something new from point A to point B, so that sometimes I sometimes forgot what I was doing. Do not get me wrong, I loved leaving the general story in the state and focusing on the side missions. In some cases, some characters came back themselves, so there was a small sub-plot, of course, all optional. Because if you make certain choices in [Odyssey it may be that someone does not want to talk to you anymore, or that you can not talk to someone because that person is deadly.

You do not have to do everything on foot or on horseback because the ship is completely gone. The naval combat – better known as Assassin's Creed Black Flag – is also present and plays well. He is of course a little less modern than a pimped Jackdaw but the Athenians and Spartans have no chance with shooting arrows at any point. Since Greece is made up of many islands, this means of transport is also very well integrated into the game. What I found very nice, the distances being relatively small, you do not have dismally long pieces and boring.


Pot fights?

If there was anything that Origins had properly dealt with, that was the fight well. Fighting with Bayek felt uncomfortable at first, but once you get used to it, you will never want to go back to the previous games. In Odyssey the combat system seems at first sight unchanged. You can always choose between a light or heavy attack and it is useful to pay close attention to the movements of the enemy in order to find the right timing. But Kassandra or Aleksios have, unlike Bayek no shield at their disposal. You will have to avoid and parry much more as a player. This makes each fight a little more exciting and also ensures that the pace of the fighting is faster.

Basically, this already creates exciting confrontations, but it only becomes fun when you unlock skills that give your character great special moves. For example, there is the staircase Spartan less original – Yes, "the staircase of King Leonidas" of 300 – but you can also use an inflamed or poisoned weapon. There are many free games to develop your own style of play and you can also reallocate skills if you need them. For example, if I wanted to infiltrate a fort, I would choose more skills in the Assassin skill tree. But for a big battle, I chose more than the Warrior skill tree because there were skills with which I could inflict much more damage.

You can unleash battles by freeing a busy part of the map from Athenians or Spartans. This liberation is done by infiltrating the camps and the forts of the army. Only this aspect of the game takes enough hours and what is good is that if you choose to join you as a mercenary with the attacking group, the rewards will be a little better. The fight can be a little more difficult than choosing the party in defense, but it is all the more impressive that you finish a difficult fight with beautiful and better weapons. Plus, it's a relatively easy way to collect XP because you really need it in this game.


Spicy bun gyros

There is a bit of fuss about the difficulty of the game and some reminder of XP that you can buy by means of a microtransaction. At first, it seems difficult to meet the required level. Let me first say that I do not belong to the group that had to make such a purchase to enjoy the game. Yes, it is true that there are times when you run into a wall because that the enemies simply have a level too high, so of course you get penalties. You feel that especially when such an enemy gives a blow.

I think it depends on the choice you make as a player. If you want to quickly fly over the game, and especially the main missions, you can not afford to invest in the XP booster. On the other hand, you can also choose to invest time in the many side missions where the game is rich, to infiltrate the forts and eventually to play the battles or even to search for and discover. Eliminate some members of a cult. There is simply so much quality content in the game that I would advise you to leave the XP reminder link and enjoy all the beauty. Because Ubisoft again does not disappoint in this regard.


Rosy

Is this game perfect? No, unfortunately, the curse of the open world also seems to reach this game and you therefore sometimes encounter small imperfections. With me, these are birds that suddenly appeared out of nowhere and disappeared into the ground, or the poor [Kassandra] is suddenly stuck in a wall. Fortunately, all of this was within acceptable margins as I did not have to load backup, but I thought it was worth it to be mentioned.

Then there are romance options, since the game is going very well, I had rather high expectations. However, the many love stories of the game do nothing for the story and are limited to certain dialogue options. With a little luck, you can offer your partner, after the night, to be part of your crew, but that's all. A missed opportunity if we make the game of comparison with other RPG action.

Finally, I have a critical note on which I want to wrap up. For example, the game is set to Origins and so on creating the order of the killer. With that, the plot takes a considerable distance from the series and even steps in not allowing the iconic hidden blade to be present in the game. Later in the game – without getting into too much of details – everything seems to be going a little more in the right direction. But the identity of the show misses me a little. We could say that all this is part of the innovation that the series really needed, but this game still looks a little strange. Strange or not, it's still a dike of a game in which you can really lose a lot of hours and of course, there is nothing wrong with that.

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Perry Rodenrijs

Perry Rodenrijs began his gambling addiction with a NES in an attic and has never been cured since. His other passion is his metal band.

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