Crash Bandicoot N. Sane Trilogy (Switch) review



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Finally, the Crash Bandicoot N. Sane Trilogy is available on Xbox One, PC and Nintendo Switch. I have received this latest version for review. Our Amador was already nice with the version for the PlayStation 4, so the main question is: know the remasters of Crash Bandicoot, Crash Bandicoot: Cortex Strikes Back and Crash Bandicoot: Warped also on the console of Nintendo to convince?



From the current generation of consoles, the Nintendo Switch has by far the least powerful hardware and of course you can see it in the graphic quality of this port. As beautiful as the PlayStation 4 version (not to mention the PlayStation 4 Pro version) is the Switch version not and also with the Xbox version this version is not graphically. But as far as I'm concerned, it does not take anything away from pleasure. The game still looks good, especially in wearable mode, since the Switch's screen is small enough to make the resolution difference (almost) imperceptible.



It is true that the framerate sometimes collapses slightly. Management is also less responsive than I was in 2018. At first I thought I was just cautious and so I always timed my jumps. However, the technical analysis much appreciated by Digital Foundry shows that the Switch-port of the Crash Bandicoot Trilogy N. Sane actually works slightly less than its nephews on Xbox One and PlayStation 4, not to mention PC.

This difference also applies to the control: the delay between pressing the button and the reaction on the screen takes a little longer on the Switch than on the Xbox One and the PlayStation 4.

Certainly, when the tempo goes up (and sometimes the framerate goes down), you may have just jumped too late, making you fall to the death, an end too frustrating. In a game that is already difficult in itself, it provokes even more ironic feelings: we often think that you have a level, but because Crash is just too late, its attack or jump starts, you die because you hit a enemy that you have already defeated five times with ease. In my opinion, this delay was not entirely consistent, so you can never really take it into account in the controls.

Regularly I tried to make up for the delay in the entry, with the result that I started my jumps too early – with the same result.



Typically Switch

At GamersNET, we regularly discuss the fact that games lend themselves to switch design and this is certainly the case with Crash Bandicoot. It is very easy to get Crash Bandicoot games for a few minutes sessions. The levels are nice and short and because you die regularly, even the longest levels often do not last very long. The game sessions can range from minutes to hours and that is what makes the Switch game perfect for me.

In Pokémon Quest, the game sessions were quite short because of the appearance of an energy meter that fills up more slowly than you would use it. By contrast, in The Legend of Zelda: Breath of the Wild, game sessions often last for hours and it's often not possible to do anything meaningful in fifteen minutes. In Crash Bandicoot games, both options are able to offer a pleasurable experience.

Conclusion

Crash Bandicoot is perfect for the Switch on paper, as explained above. It is therefore unfortunate that the entry has spoiled the N. Sane trilogy, making it difficult at times to use your jumps and attacks at the right time. However, I am confident that Toys for Bob, the developer of this port, will be able to polish these rough edges by means of a patch or two. When this happens, Crash Bandicoot is one of those that you should definitely consider for your Switch, especially if you have the habit of playing similar games and you are dreaming of a platform challenge. difficult.

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