Red Dead Redemption II is a spectacular western, but a bit easy



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The sun is slowly pulling on the meadow. On a hill in the shade of some trees, I wait with two thieves on horseback our fight. Revolvers in the hand. The sound of the wind is interrupted only by the nervous chatter of the youngest of the trio. Then off a coach, which should be full of riches, thieves have heard. The coach is escorted by five deputies sheriff's assistants. We gallop our horses, the typically Western music swells. " This is a flight ", shouts my co-porter, while we were firing, we cut the coach. A gunman hangs from his horse on the run. I jump off my horse and open the safe in the car. Then I hear my partner shouting at the crime: reinforcements from deputies are galloping.

This is Red Dead Redemption II at its peak. The new game from Rockstar Games, known from Grand Theft Auto is an exceptionally atmospheric western with a sometimes absurd sense of detail. As a ruthless outlaw, Rockstar has a lot to do in the big world created by Rockstar. Ban banks, hijack trains and cars, hunt, fish, hunt bounty hunters, help other gangs – or even bother them – as a bounty hunter.

This is in the game 1899, the last days of the Wild West. In some parts of America, there are already asphalt towns full of factories. The government is trying to restore order and authority on the Prairies. The old gunslingers once the rock stars of the Wild West, are oppressed. The Van der Linde gang is hiding after a mistake in the snow-capped mountains. Desperately, they are trying to preserve their old anarchic way of life in this changing world. They dream of a freer life in the West, California perhaps, as if it was a white whale. The Dutch Bantam leader Dutch van der Linde is a charismatic captain Ahab of Moby Dick who, by his glowing speech, convinces his gang of 10 to 15 men that his path is the right one. You are Arthur Morgan, a veteran of the gang and, at the beginning of the game, a kind of fellow Starbucks, the only one to dare to sometimes contradict the leader, even though he remains loyal to Dutch. As a family, you try to survive, but slowly, the family bond is cracking.

Red Dead Redemption II is the successor and successor of Red Dead Redemption of 2010. Then, as a former rover John Marston, you had to regain and kill your old gang members. This game was about the repurchase ( redemption ), a solitary outlaw who tries to free himself from his past. In this successor, it is the preservation of the family and a way of life . "The new century is coming, we are the last of its kind," said Sombert Morgan against gang members.

The missions of Red Dead Redemption II are spectacular. Consider releasing a gang member from the prison, stealing a bandwagon and sabotaging a tobacco plantation. But Red Dead is really brilliant only in the many small mini-westerns and chance encounters with the rich character of the game. You stick to a group of soldiers who think that the American Civil War is continuing. You engage in a love story between two people from rival families and you protect a demonstration of suffragettes. A fugitive criminal, a woman from a broken family, a doctor who sells dubious remedies, are extremely interesting fortuitous encounters.

It all takes place in an incredibly detailed and vast open world. There are 30 different fish and 178 different animal species in this game. You can adjust the weapons and clothing to a detailed level. Arthur's beard is growing and can therefore be maintained or not. The music in the game is dynamic, which means that when the tension rises, the music swells and that, if you shoot a snowy summit on your horse, you only hear the creaking of the snow under the hooves. The world of Red Dead absorbs you so completely.

It's a real pity that there are so few challenges in this world. The missions are spectacular but also often a child's game. Get out badly from an enemy camp: a piece of cake. Over the past thirty hours I have spent in Red Dead Redemption II (the full story, without the many side steps, costs about 60 hours), I am not stuck for a moment. This is unfortunate because the challenge is what makes a game truly memorable and satisfying. Relieved in your armchair when you finally defeat the last boss, or escape the proud sense of intelligent thinking of a prison. The player looking for a challenge can make the task a little more difficult (trick: place the minimum map and directional help to a minimum), but it does not lead to really difficult situations. Red Dead Redemption II is a spectacular western that is a bit too easy to play.

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