The Rockstar game publisher under fire 100 hours of work



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Is it a hell or hell to work with the Rockstar game publisher? The company also seems to want an answer to this question, now that it expressly allows employees to publicly share their work experiences via an internal mail. "Without making it more beautiful than it really is."

Rockstar was criticized following an interview with Dan Houser, the boss of Rockstar, in New York Magazine on Monday. Houser reports that his employees have recently completed 100-hour work weeks.

According to Houser, it was necessary to make Western Play Red Dead Redemption 2, one of the largest and most expensive in recent years.

An earlier controversy

Houser's remarks caused a stir in the video game industry. For example, fellow editors, game journalists and former employees reacted with surprise.

In 2010, when the first part of Red Dead Redemption was published, Rockstar was also briefed because of the busy business week. Many employees wrote an open letter about long working days and poor working conditions. They described the job at Rockstar as "misleading, exploitative and ultimately harmful."

Nuances

Rockstar's boss, Houser, tried to differentiate his statements a day after the interview by stating that no one was forced to work so hard. According to him, it also involved a small number of people.

After the company's appeal to employees for them to share their experiences online, there was some good news. For example, Timea Tabori tweeted that in five years working at Rockstar, she had never been asked to work 100 hours a week and that if she worked overtime, that was her own decision. "If someone calls us a terrible workplace, he has false information," according to Tabori

. According to Phil Beveridge, working conditions at his office have improved considerably in recent years.

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