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If you have not played Outbreak, you are not alone. Initially launched in 2003 in Japan on PlayStation 2, Resident Evil Outbreak was the foray for Capcom in an online multiplayer experience (that's not why the Resident Evil series is known), after the director of the series, Shinji Mikami, expressed his interest in the new technology. Outbreak was designed before the release of Resident Evil 2 and included a mini-game in which players had to survive as long as possible. In the end, however, early tests showed that players were not encouraged to work in teams to stay alive. They were fleeing and trying to defend themselves individually. The team felt that what fundamentally scared Resident Evil was actually that feeling of being alone. Due to this reasoning, the development of the game was suspended until its re-launch before 2002, although run by a different studio at Capcom – Production Studio 1, which previously had no work experience in the Resident Evil game franchise.
At the E3 press conference organized by Sony in 2002, Capcom unveiled for the first time a video of Outbreak, highlighting its new graphics engine for 3D backgrounds, contrary to the backgrounds of renditions of the first two Resident Evil games. It also featured four of the eight playable characters as well as the "Ad-lib" system, a rudimentary communication system that allowed players to communicate without using voice chat. This has actually allowed you to choose from a number of pre-recorded phrases and texts allowing you to communicate loosely with other players online, as well as with characters in artificial intelligence. Some phrases include "Help", "Wait", "Come" and "Thank you". Interestingly, these phrases were unique for the character you selected and some characters interacted differently with others. In total, you can use ten different Ad-lib commands.
Although Resident Evil Outbreak can be played solo, it was designed for a cooperative online environment. Instead of a consistent narrative experience, it has been divided into five "scenarios", which can be considered mere one-off missions. These scenarios can be played in any order, as they occur at different times in the story. At each of them, you receive a list of tasks to be performed solo or with a maximum of three other players. Completing all the requirements unlocks the Infinity mode, allowing you to play through the scenario with unbreakable weapons and unlimited ammo. The game is set just days after the start of the outbreak in Raccoon City.
Outbreak was a game definitely ahead of his time, but his faults were not lacking. The game review by IGN draws attention to its communication system – or lack thereof – in a modern technological climate where keyboards and voice chat bring together players from around the world on different platforms, this nickname -Language signs do not seem to stack. Not to mention, an online feature-driven game has never received online support in Europe, leaving a whole segment of players isolated from the rest of the world. The epidemic has not been a critical success unleashed: it has received an average number of critics (71 currently on Metacritic) and has sold only 1.45 million copies worldwide. That being said, it has become a bit of a cult classic among Resident Evil franchise fans, with a group of dedicated advocates meeting nearly a decade after the release of the game to create a custom server that will get him allowed to live after the official game. the servers were shut down in 2007 in the United States and in 2011 in Japan. The server created by the fans is still active today if you want to take a trip in the past, or experience the game for the first time.
With regard to the five fragmented scenarios, here's a brief summary of each one to help you become familiar with the events in Outbreak:
release – The zombies attacked J's Bar and the players work with the help of the agent Raymond Douglas to fight the horde. They run off to the roof, jump to the nearby building and escape by the elevator shaft. They escape into an armored van driven by a police officer from Raccoon City before finally assembling a bomb thrown on Main Street, thus eliminating all the zombies present in this area.
Below freezing point – Yoko, one of the playable characters of the game, has his id. card stolen by a researcher from Umbrella Corporation named Monica who fled to the research center. Players chase her up to a ventilation well, but encounter a rather cold complication: everything in the facility is locked in ice. After finding a blowtorch and melting the ice on a switch, the installation is thawed, but in doing so, it reveals a group of frozen hunters that players must fight. They locate Monica, who collapsed on the floor. At this point, his chest opens to reveal a G-Larva that escapes and turns into a giant "G" before being finally caught by the players.
The Beehive – Players start by entering the Raccoon General Hospital – the same hospital featured in Resident Evil 3: Nemesis. They meet Dr. Hursh, an associate of George, one of the playable characters in the game. Dr. Hursh chose to stay during the outbreak to treat sick patients. After a while, he tells the group that the hospital is no longer a safe place, and urges them to leave, but the elevator is down. Dr. Hursh attempts to restore power to the elevator, but is attacked by a group of leeches that have infected a human body, creating a mass of leeches known as "leech man" . Players end up fighting to merge leeches. now include Dr. Hursh himself in the fixed-temperature lab. The scenario ends with players fleeing into the sewers and facing the giant leech.
Fire of hell – The scenario begins with two firefighters from Raccoon City Fire Services, Charlie and Len, who have entered the Apple Inn to evacuate the survivors. During the inspection of the boiler room below the hotel, a huge explosion ignited the entire Apple Inn. Players are trapped inside and have to fight zombies, lickers and more while they try to escape. In the lobby of the hotel, they meet an infected female lover, Suspen-dead, who keeps a more humanoid form. After completing the death, they are saved by a firefighter who breaks the door.
Oh, make decisions – After George receives a note from his friend Peter asking for help, he drives the group of survivors to the university where he is. Upon his arrival, Peter died as a result of a gunshot wound on his back. The group discovers that he was working on a vaccine called "Daylight" intended to completely eliminate the t-Virus. The group separates to locate the necessary components to recreate the Daylight vaccine. The first piece must come from Thanatos, an experimental tyrant created by an Umbrella scientist. The group temporarily stuns and can recover the T-blood sample. They also recover a sample of V-poison, the second required component, from the emission tower. The third and last piece required is the P base, a sample of the Progenitor virus derived from the original t-Virus. After reconstituting the Daylight vaccine, they try to escape by helicopter, but find Thanatos, who has mutated to become a super bully. Together, they manage to eliminate the mutant and escape with the newly synthesized vaccine on hand.
Resident Evil Outbreak was followed a year later by Resident Evil Outbreak: File # 2, an extension of the original game that added five more scenarios. Again, these scenarios can be played in any order, but directly follow the events of the first match. The gameplay and graphics were generally the same, although the ability to shoot and shoot was added, as well as the reduced loading times.
At this point, it is unclear what kind of Project Resistance game will be, but according to some disclosed footage, it seems to feature four players. The game could be a direct sequel to Resident Evil Outbreak, pitting up to four players to zombies and other mutations in a series of standalone missions. The most obvious comparison for a potential game would be the recent World War Z, which features class characters who must work together to progress in missions. Another possible style of play could be an asymmetric multiplayer game like Dead by Daylight or Evolve, with players working together as a team against a single player controlled enemy.
In the gaming environment as a service today, Project Resistance can offer a classic game to Resident Evil in an ever-changing world populated by players. Another interesting idea could be a third-person loot-based game at Destiny or Division, which includes interconnected missions that tie into a general narrative, culminating in an enemy-type raid-like event. giant mutant that requires precision and puzzle solving. Players can upgrade their weapons and customize their characters as they see fit. There could even be cosmetic enhancements featuring some of the most iconic characters in the series.
Capcom will debut in the Project Resistance trailer on September 9 at 8:00 am PST. In which direction would you like the Resident Evil series to go potentially? Let us know in the comments below.
Matthew Adler is a freelance journalist who does not usually like scary games, but who would perhaps feel better about it if he was accompanied by his closest friends. You can be his friend on Twitter if you want by following him to @ matthewadler.
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