FTC investigates loot boxes and ESA reacted



[ad_1]

Even though they are not as notorious as they were at the time with games like Middle earth: the shadow of war and Star Wars: Battlefront II, chests are a source of major concern for many players, especially in sports like NBA 2K19. And it seems the FTC has heard enough about it.

Star wars

After filing a report stating a significant increase in gambling among children, Senator Maggie Hassan asked that an investigation be opened on the crates of lockers, and the president of the FTC Joe Simons confirmed the request.

In his argument, Hassan said: "The surprise boxes are now endemic in the video game industry and are present in all types of games, from games for casual smartphones to the most recent high-budget versions. from here 2022. "

Publishers have said in the past that the surprise boxes were not a problem, and some even said that they were just part of the business. However, the complaints of the fans were very heavy, especially with NBA 2K19, where 2K Sports noted that this was just part of the game model.

Hassan noted that the biggest concern was with children, as we mentioned above. Other countries, such as Japan and Belgium, chose to legislate to control the contents of the leftover chests, which did not allow spending too much.

The ESRB has already taken steps with its rating system to note when "in-game purchases" were available for gaming. But now, Hassan wants something more done.

"It is time for the FTC to study these mechanisms to ensure that children are properly protected," she said. "And to educate parents about the addictive potential and other negative impacts of these games." Simons then confirmed that the group would look into the issue.

Game publishers have not spoken yet; but the company said, "Booty chests are a means by which players can enhance the experience offered by video games. Contrary to the assertions, chests are not games of chance. They have no real value, players always receive something that enhances their experience and they are entirely optional to purchase. They can enhance the experience for those who choose to use them, but have no impact on those who do not. "

So what do you think? Are loot boxes a danger to gambling or are they just part of the experience? We feel that this argument could heat very quickly.

[ad_2]
Source link