The red lantern combines the dog sled with the FTL and comes to Switch



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Red Lantern One of the most promising games to be unveiled Wednesday in Nintendo Direct. The adventure in the first person tells the story of a woman determined to compete in Iditarod until the dangers of nature prevent it.

The trailer suggests a mix of story games like Fire picket with survival games like The long darkness. We had the opportunity to talk to Lindsey Rostal, co-founder of Timberline Studio, at the Nintendo Developer Conference at the 2019 Developer Conference, and compared the player's journey through the game to an indie megahit. FTL. Both games, explained Rostal, force players to make difficult choices that ultimately create a unique story.

In the red lantern the player will engage Iditarod again and again, failing most often. The game features more than 100 potential events that can take place in different ways and in different orders. For example, a bear attack can interrupt the hero's quest. Or she could meet friendly squirrels. Or maybe squirrels are not friendly.

Dogs guide the player from one scenario to another, the player choosing other paths. The player must give priority to fighting, hunting, shelter and resources, depending on the scenario that the game serves them.

Rostal talked about the intimacy of adventure, especially on Nintendo Switch. The game is meant to be a challenge, punishing the player for the wrong choices as he sinks into his course. But this risk adds a tension that gives history its stakes. She described this as the kind of game that benefits from being played in wearable mode and up close.

Red Lantern is scheduled for Nintendo Switch later this year.

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