Niantic EC-1, Part 3 and what the data shows are the best fundraising materials – TechCrunch



Harry Potter, the platform and the future of Niantic

After deep dives in the history of Niantic spinout of Google and its creation and development of Pokémon GO, editor of TechCrunch Greg Kumparak It looks at the future of Niantic and explains how Harry Potter: Wizards Unite not only brings together the bearer of rods, but also the ambitions of society in areas as diverse as 5G, China, 3D mapping and the next generation of augmented reality.

It's really a weekend reading (about 25 minutes), but here's a taste:

There is one more element in this grand vision of the AR, and it is perhaps the biggest and most difficult.

Your phone knows where you are, but the current GPS technology is accurate only in a few centimeters. Even at the right, it does not always stay long. Have you ever used Google Maps in a big city and has your marker jumped on the map? It's probably due to bouncing signals on buildings, vehicles and all the countless metal things around you.

That's enough for the basic features of Pokémon GO's augmented reality today. But Niantic wants to get closer and closer to the vision of the original GO trailer, where hundreds of people can look up to see the same Zapdos fly over, synchronized in time and in space , on all their devices. You can gather in a park with friends to watch huge Pokemon fights in real time or leave a virtual gift on a bench for a friend to discover and discover. For that, Niantic will need something more precise and coherent. Like just about everything with Niantic, everything goes back to the cards.

More specifically, they will have to create a 3D map of the environments in which people play. It is fairly easy to get relatively accurate 3D data on huge things like buildings, but what about all around these buildings? Statues, planters, trees, bus stops. John [Hanke, Niantic’s CEO]and others in space, call this card the "cloud AR".


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