Sometimes our perception of storytelling and art is transformed and never becomes the same again. We keep all the good memories of such experiences where we change in one way or another, listening to the entire wall of Pink Floyd, seeing the city fall back into the world. Inception or arriving for the first time at the neon-lit Vice City. time. These moments are dear to us and it is necessary to create them by true masters. That 's why Rockstar occupies such a special position in this industry because almost every one of us has at least one such moment in one of his projects. It can be a bank robbery in Grand Theft Auto V, a shootout at St. Mark's bistro in San Andreas or when safeguarding the Love Fist group in Vice City.
For many players, however, this is the moment when safe death on the US-Mexican border ends with a million stars in the sky and José Gonzalez's Far Away film that holds John Marston in company the strongest experiences the medium has to offer. This is certainly one of the few experiences that change the way you look at stories, how to build figurines, and how powerful these digital stories can be.
It's on the basis of moments like this that Rockstar wanted to return to the Western Universe with a sequel, and on this foundation was born Red Dead Redemtion 2. A duty to do better, to do more to lower your spirit in the universe and tear you apart. Now, I can finally tell you if Rockstar has achieved the ambitious task they set themselves several years ago and if, once again, they have managed to create an experience and memorable moments that will transform our understanding of the ability of media.
Although Red Dead Redemption 2 shares the similarities with Grand Theft Auto and the original 2010 Red Dead Redempion, it is clear from the first moment that many of the mechanical fundamentals of the previous titles were rejected in favor of something newer and more recent. heavier. It's the beginning of something new for the studio, while it's wrought in the flames of something very famous.
The old, wild West is about to die slowly but surely. Through the flames of industry, the landscape is transformed to meet the need of a more modern population, which is now composed of entrepreneurs rather than victims, doers rather than thinkers. The modernized mentality also follows the presence of the state, Uncle Sam, and the socio-structural cadres who create law and order, but all this is done at the expense of the freedom that European settlers have gone find. This state of mind does not suit the Dutch Van der Linde. He wants to escape the strict grip, rules and establishment of the government. It physically distances itself, creating a path for like-minded people to follow the wild, virgin landscape where they can protect each other from the more modern mindset. It is here that we find ourselves in the role of Arthur Morgan, Dutchman's Deputy Commander, a reliable bodyguard and a loyal member of the group. Morgan discovered that Morgan was a boy and was raised to follow the same ideals. His loyalty knows no bounds, his will is unwavering and, although the gang usually wants to take away other unhappy souls, he sees little reason to question Dutch's motives. After all, he has offered weddings, children, and goods for these ideals, ideals he believes in himself.
But as you may have already guessed, this is not an adventure where people find happiness and a sustainable retirement. It's a tragedy as it should be. It's a story of being as close to what you want, but still unable to reach it, as often with lost tragic lives, defying the slopes and breaking connections in Rockstar games. First, it's worth mentioning that the game does a great job of introducing new and old characters, who not only have interesting things to say but who interact with Arthur and create their own narrative threads. In the middle of everything, we find Arthur: a loyal and stubborn performer who does not cheat and who appreciates that people do not walk around the porridge. As Dutch, he knows the paternal care of the group. Whether it's the squirrel Bill Williamson, Sadie Adler raped, Wise Hosea Matthews or Charlie Smith, he looks at these people and they are watching him. Throughout history, we see them swearing among themselves, sharing intimate moments around the campfire or performing untoldly cruel and barbaric actions against others before sharing a beer. one with the other after. They are far from heroes, but the group slowly but surely becomes a global character that you look forward to and the different individuals become the faces of this character.
Rarely does a game have the power to bring a player to be interested in a community of distinct personalities, where it is so easy to point out one's strengths and weaknesses while immediately feeling responsible for each of them. This is due to a constant shelling of clever script writing, which reminds you regularly of past events while following important parts of the story. It's a narrative look at details that you will rarely find elsewhere, and certainly not at this level in other Rockstar games.
As the game's story unfolds, the camp will migrate across the gaming world. This drives the story into action, creating a sense of progress and hope. 39, momentum from beginning to end. As soon as the camp breaks down, you are free to use all the proposed systems. Where many Rockstar games have given you a base, a room or at least a house that the characters can call, nothing has been close to base camp in Red Dead Redemption 2. Here you can interact with each character and You have unique and interesting stories to tell each time you come back. You can change Arthur's clothes and shoes, which you can buy more in the world of the game, or you can shave. Arthur's hair and beard grow in real time, which means you'll see sea urchins grow after a day and two without using a razor. In addition, you can participate in mini-games and master them, such as card games or dominoes. The camp will flourish and grow as you work to support it. If you track down a few animals and spit out a few dollars, the chef can then prepare a better meal, which will give you better endurance through better nutrition, and camp residents will come up with better types of ammo for sale. In addition, the camp ledger also offers upgrades to the individual tent, as well as an overview of all available medications, ammo and feeds. You can even use animal skins to customize the look of the camp.
The camp is a game mechanic. It performs a function for the player and connects Arthur to the game world by shaving, eating, sleeping, connecting and proposing new missions. But it is something more important than that. It connects you directly to this group without faith or law. The camp will be expensive, and will not be the least, it will be a house in a way that Rockstar has never been able to present before.
But sometimes even the most familiar of us can leave the premises and explore the surroundings. As soon as Arthur does, you will be struck by a world different from everyone else, where the surroundings are so rocky that it is difficult to raise the jaw again. of the ground. The frame is perfectly realistic and never moves away from the world. The historical era that Rockstar is trying to describe. At the same time, it is designed to create a constant aesthetic variation, from roaring rivers to snow-capped peaks, from dusty deserts to swamps contaminated by alligators. There are different biomes that contain different wildlife species and all of which have their behavioral characteristics and peculiarities. Almost all of them are linked to hunting challenges, skins and skins can be sold for cash in different cities and meat can be donated to the camp. There is a lot of wild hunting. Buffalo flakes still grow in the meadows, grizzlies hunt in the mountains and stag arrows come and go between the trees. You can hunt animals with arrow and bow, find and tame new horses and fish in rivers and lakes for size and salmon. The world of Red Dead Redemption 2 is overflowing with character, but what will surprise you from the start is how one feels on the outside with Arthur without the company of someone else. ;other. Although vast, much of the world wants and is now untamed, which means hunting, gathering herbs and fishing in deserted places. It's beyond the limits of civilization, at least for so long, but you never feel empty. This requires exact design and talent.
No matter where Lars Monsen should be, it's important to visit civilization sometimes. After all, Rockstar has put in place a number of mechanisms to create realism. After a few days in the desert, Arthur's clothes will be dirty, his profits will be realized if he has not slept and his weapons will be soiled if they are not maintained. Just like the cowboy in the true wild west, it is necessary to visit the cities. Although it may seem superfluous, it's about making real shopping in the city and meeting new people, which is a really amazing way to experience the historical era in which the game is placed. The camp, the forests, the rivers, the mountains – it's at home, and small towns like Valentine's Day or big cities like St. Denis is a necessary evil. But once you're there, you can also turn your weapons into a gunsmith, where you can customize every part of the mouth to the vial. You can pay for gold coatings or simply upgrade it for faster charging time. If you're poor and you're right, it's easy to clean your guns to avoid mistakes. The hotels offer you a room where you can rest or even take a bath. Dealers offer local gossip and a wide range of services while the doctor sells you medicine. All of these commands are needed to stop if you want to be completely lawless and it will never be tedious. It deepens, and although the term is somewhat vague, it fits well here. There are immersive tasks.
Deletions are not tedious, whatever your missions in the last 50 years. The inhabitants of the camp and the new characters you will meet throughout the course will offer small and large missions, ranging from hiding to hunting, through the avoidant agents to reach the city for a drink. The story has a shining allure of moments of relaxation with total silence where Arthur and the other characters unite and live alive before your eyes and an intense action where you should really have a broken heart in the apartment, where every ball is not made of lead. but also the role of the characters to survive. The variation here is better than it has ever been, even in GTA V, which is the ideal climax for linear missions in an open world. In an instant, the game alternates exquisitely and exquisitely between polite linear experiences that suddenly open the world. It's hard to delve deeper into the details without revealing truly memorable moments, but it's safe to say that there are not two missions that are alike.
One aspect that allows you to vary is the constant bombardment of mechanisms that the player can use to interact with the game world. Then, I do not just think about purely narrative things, as Arthur can greet passers-by, calm the crowds or steal people, but also when it comes to fighting. Each weapon has a distinct feel and immediate benefits, and it is satisfying to shoot and bring each one. The weight and use are completely realistic. The same goes for Arthur: he moves deliberately but at the same time patiently, and although the general patterns of movement and actions may seem slower than before, we come to see how similar other characters are. move in a fragile way. After a lighter and more responsive control system in Grand Theft Auto V, Rockstar is now back to something heavier, which makes the game much better.
In addition to the main story, you have page assignments that appear as large circles on the map, where you have to find the main using the eyes and ears. In addition, the quests can simply be opened by interacting with the surroundings. At one point, Arthur finds a letter near his bed in the camp that turns out to be that of his count. While reading this letter, you open a series of tasks that would have been hidden if Arthur had not recovered this letter. Alien gives you the opportunity to search for interesting collectibles and there are always bonuses to pick up in the world of big game. Not only that, but one of the tenants will ask you to "persuade" people to repay the loans that they have incurred. Almost all of these activities are rewarded with medals, as in Grand Theft Auto V, and it is hard to imagine that Red Dead Redemption 2 is fully realized if you aim for gold in most of the available activities.
Whatever the activities you choose, it is nevertheless a constant: it is one of the most beautiful games ever developed. This is not an affirmation to take into account, and although the visual improvements are well represented here, it is again the design, the know-how and the atmosphere that are decisive here. Most of these terms are vague, but in some ways, Red Dead Redemption 2 is the most elaborate hand-crafted game of all time, and when you force yourself to cross a wild landscape, you want to stop, for example in projecting some water into the forest. . It's in such moments that you can actually see how a designer has placed each element in this unique scene. The zone may not perform a mechanical function – usually not – but it exists and some have done it.
Face animations have been dramatically improved to serve more credible scenes, and a stream of animations creates a constant tactile feedback that anchors the player in the setup. If there is a trace of negative things to grasp, it may be that the speed of the image is not optimal at a few places during a PS4 Pro review, but this is not the case. has never been enough to ruin your experience. But is it? Yes that's it.
Bill Elm and Woody Jackson are back with a triumphant soundtrack of 192 tracks that naturally inspire what Arthur does and does. Although it is not exactly a new trick, it is very effective. Powerful percussions come into play to underline a radical change, which perfectly matches the Western ambience. It is however the melancholy of the music that strikes you in the tragic moments, and you can confidently claim that this is enough to cause one or two rips in the game.
But I go around the porridge and I'm wasting time, because you all know where I want with that. Personally, I did not know it, but I had a clue when I spent six hours playing earlier this month. This feeling has grown and now, having spent dozens of hours in this mountainous world, the animation has become somewhat armored and bullet-proofed. Red Dead Redemption 2 is a game that marks a water trap and is an instant classic. It's a new highlight for a studio that has been delivering them for decades, and it's also the culmination of a journey – a journey where the goal was not just to create a world interesting and alive, but a world where you can really get lost. As a result, I have no difficulty calling Red Dead Redemption 2 for what it really is and what it deserves to be: a masterpiece.