Blizzard: Diablo on mobile is something we would like to have for a long time – Diablo Immortal



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Diablo Immortal was unveiled at the BlizzCon this weekend and when we talked to Helen Cheng and Dan Elggren about the game (developed in collaboration with NetEase Inc.) at the event, we asked why they had chosen to create a mobile game this time.

"We are all mobile players" said Elggren. "First of all, we are all players in the soul, but we are also mobile players.In the office, we talk all the time about mobile games, so we can bring Diablo, a franchise we really like. the mobile platform, it's a dream for many of us. "

"We are now in a mobile position from where we are every time you are on the mobile platform."

When we asked how the touch screen controls would work, Elggren replied: "It's something we'll be constantly putting in place and that's something we're going to continue to go through, but these different mechanisms and how they work – I think it's starting to get more and more prevalent with a lot of mobile games different […] I think it's these new unique mechanisms that I think will make this game work really well on a mobile device. "

It's not under a chair that this game gets a very lukewarm reception when it was announced, because most people were hoping for Diablo 4 again, and some went as far as asking developers if it was was acting late aprilsnarr. But it seems that the developers themselves are pretty gira on this game and this opens the franchise to a whole new audience that can add some new blood to the fan base – and that's only a matter of fact. a positive development in the long term.

Diablo Immortal

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