Nvidia brings its Reflex reducing latency technology to Overwatch



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An update of OverwatchNvida’s Public Test Region (PTR) brings Nvida’s latency reduction technology, called Reflex, to the popular esports title (via Engadget). The technology aims to reduce the time between when you click your mouse and when you see the resulting action on the screen, making the game more responsive. The fact that he gets to Overwatch was announced in January, but it’s now available for players who can access PTR and have the latest Nvidia drivers.

If you haven’t been able to get your hands on one of Nvidia’s latest graphics cards, you still hope you can try Reflex for yourself in Overwatch – the technology was announced alongside the 30 series graphics cards, but works on cards dating back to the GTX 900 series.

Nvidia has an incredibly detailed explanation of how the technology works, but the preview at the surface level is that the game will work with your GPU to ensure that images are created “just in time” to be displayed on your monitor. . , so theoretically you should always see the latest information.

It should be noted that latency can have several meanings, especially when it comes to online gaming. Reflex is not designed to help you improve your network latency, so if you have a bad internet connection, it probably won’t help improve your gaming experience as much.

Whether the difference in latency is noticeable will depend a lot on the type of gear you are using, how it is upgraded, and your eagle eye. Still, if you’re one of the testers, it’s probably worth turning it on to give it a try and see if you notice the improvement. For everyone, this is something to look forward to in a future update.

AMD also has a feature to reduce input latency on its graphics cards called Radeon Anti-Lag, which can also be enabled for Overwatch.

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