Nvidia’s Latency Reduction Technology Available to All Overwatch Players Using Company GPUs



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Nvidia launches its latency reduction technology, Reflex, for anyone with an Nvidia graphics card and playing the PC version of Overwatch. The company tested the functionality in Overwatch ‘s PTR servers in March, but now Reflex is live and theoretically available for competitive play. Nvidia claims Reflex shortens time between trigger activation Overwatch and the game that makes the photo on the screen up to 50%, and now you can easily test it.

Latency can be caused by a variety of things (internet speed can be a big factor in competitive gaming), but Reflex focuses on reducing latency caused by computer hardware. The longer the delay between a click and the game’s reaction, the more likely it is that what the player is responding to is already out of focus. In this case, Nvidia’s technology is not new and Overwatch is just the latest esports title to be fully added to the small collection of 15 games supporting Reflex so far.

I can’t say how well the feature might actually work without trying it out, but if we are to believe Nvidia’s video demo, it might only be noticeable to a professional gamer who can feel the microsecond difference in latency. . Nvidia suggests that in some cases this small difference could drastically change the outcome. According to the Nvidia demo, activating Reflex could be the difference between a critical hit and a complete absence.

Your mileage may vary, but if you have an Nvidia graphics card – Reflex works on cards as old as the GTX 900 series – and a G-Sync monitor, you should be able to try the low latency feature. Activating Reflex requires the latest version of the drivers from Nvidia and an updated copy of the game you want to use it in. OverwatchIn case, if you have updated game, supported graphics card and new driver, you can enable Reflex in video settings. The company has also teamed up to create specific monitors that include a Reflex Latency Analyzer feature.

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