Obsidian's Star Wars: The Knights of the Old Republic 3 was dedicated to the fight against ancient and monstrous Sith lords



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Once the work was done on KoTOR 2, Obsidian was ready to do a third game of the famous RPG series. Unfortunately, this never materialized, but here is what was planned, according to one of the authors.

Speaking to Chris Avellone at Reboot Develop, I asked if Obsidian had already planned a story for Knights of The Old Republic 3, and that's what happened. Here is the basic principle, in the words of Avellone:

"When we finished second, we were all trying to restore mental health," recalls Avellone. "We started working on the third playground, because we have always imagined the trilogy. Even while working on the second game, we [tried] to predict what Dark Revan was doing in the second game, and he did not always blow everything up ruthlessly and rashly. He actually had a bigger plan because there was greater manipulation and threat.

"The third game has taken you, as a player, to follow the path that Revan has gone through, and then to fight against the very old Sith lords who are far more terrifying than the Darths. These guys would be just monsters. These would have a considerable power level, but at the same time, you can deepen their psychology, their personalities, their history and even the way they treated the player, how they speak with the player. , the different powers they have cultivated and developed, and for some of them like – these are the elders, so they do not just run the solar system, [but] bands of the galaxy.

So, the places you visit [you’d see] how they left their mark on this world, on this solar system or on a collection of moons. You saw how horrible it was. Part of this environment would tell a story about it. [That] would be a great epic way to end the trilogy. The old republic is there. We just did not have the chance to do it. "

These ancient Sith lords would be mysterious at first, but they would not be unknown as Snoke in the more recent movies. Avellone thinks the problem with this character is that he has too much mysticism, where these evil beings would have interesting and varied original stories that you might discover. Avellone does not really know why the game never took place, but he assumes it could be domestic politics.

"I think one of the reasons, and I'm just speculating, is that I thought that an internal Lucas Arts team at the time wanted to do it," says Avellone. "So, obviously, they would have taken precedence over us. So, I think it was a factor. Another factor is that I think … BioWare has tried to do it many times. They tried to throw it and tried to do it, and they said to themselves, "Hey, we're going to make a third game." But that never seemed to go anywhere.

"So, I do not know if people did not think that there would be enough sales [or if] they did not care to play a solo game. I know a lot of people who would like to play, but obviously those numbers may not be big enough, or whatever, so I do not know what the contract was. So [the answer] "I do not know," he laughs. "It was not us!"

If you want to see more Avellone Star Wars stories, he is currently working on Star Wars Jedi: Fallen Order, along with five other narrative designers. The official revelation is happening today.

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