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Two years ago, Oculus announced a radical change in funding for virtual reality developers. Rather than partnering with a ton of new teams looking to explore support and finance their low-budget activities, the company would engage in less expensive and more expensive projects with established studios. Their crown jewel would be a first-person shooter designed for future virtual reality in 2019, made in partnership with Titanfall's developer, Respawn Entertainment.
After two years without further details, today at the Oculus Connect 6 developer conference, it was announced that Respawn would launch a World War II shooter titled "Medal of Honor: Above and Beyond" on the Rift platform next year. This publication is postponed from the original 2019 schedule, as Respawn does not set the publication date beyond "2020".
Unfortunately, the game will not be launched on Quest, the company's all-in-one headset, but with the new Oculus Link software feature launched in November, it looks like you'll be able to play the title anyway, but in logged.
It is not known how much Oculus invested in this title, but it was clear from the press conference that the development of this title was vast and expensive. Oculus has mobilized hundreds of millions of developers to bring their products exclusively to their virtual reality platform. However, at this point, exclusivity is less of a concern because its competitors actually market businesses.
On the game itself, I had the opportunity to demonstrate several levels of "Above and Beyond" and it is clear that the title will appeal to Rift and Rift S users. It sounds a lot like a full game with about a dozen hours of single player campaign and a robust multiplayer mode that I was not able to demonstrate.
Mechanics is designed for virtual reality. Whenever you empty a clip, you must eject it from the gun you are holding and insert a new magazine into the gun, then arm your gun with the touch controllers.
Many of the games designed for virtual reality have not had direct comparisons with console titles, but diving into bunkers to pull the Nazis has somehow shown where Oculus pushes the limits and flexes. The interaction mechanisms are rich, immersive and where Rift and Quest shine, but Oculus has kept the system specifications recommended for essentially the same since the launch did not age well. Rift simply can not push pixels with obsolete PCs and "Above and Beyond" shows the maximum capabilities of the recommended specification systems, but it seems that this generation is completely crushed against the glass wall, which was the risk taken by Oculus when launching the Rift. S rather than a fully upgraded hardware class.
The game is very entertaining and was clearly thought to the extreme, but one wonders if Oculus would have invested as much energy in a title of the first PC title as he had known that two years later later, they would publicly do standalone experiments with Quest with such fervor.
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