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Facebook’s Oculus Quest 2 now accounts for 31.07% of VR headsets used on Steam.
That figure was revealed over the weekend when Valve updated its monthly Steam Hardware Survey to account for errors released in early July. Quest 2 rose 0.95% on the platform last month (May results here); Users can access SteamVR content either by connecting the device to their PC with a USB cable or through the AirLink wireless feature recently launched by Facebook.
Meanwhile, HTC’s new Vive Pro 2 debuted on the platform with 0.08% overall headset usage. That’s less growth than the 0.19% that the Valve index benefited from, and even the 0.12% gain for the original HTC Vive. Then again, the Vive Pro 2 is an expensive proposition at $ 799 for the headset alone and $ 1,399 for the full kit with controllers and trackers.
In what appears to be another bug: Valve reports that 1.86% of Steam users used a VR headset in June, down significantly from Mays 2.31% and much lower than it did been for some time. It’s possible that the excitement of E3 2021 has pushed more non-VR users to Steam than usual, but it seems much more likely that another fix is due. We will update this article if this is the case.
Facebook headsets made up 60.24% of VR headsets used on Steam in June, with Valve at 16.7% and HTC at 15.2%. Generally speaking, everything revolves around the same numbers that we have seen over the past few months.
With no major VR headsets currently on the horizon for the rest of the year, don’t expect to see a massive change in these results over the next few months.
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