Patch Notes for Division 2 Update – Tidal Basin Changes Revealed for PS4, Xbox One, PC | Game | Entertainment



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Patch notes Division 2

Release Notes from Division 2 Revealed by Ubisoft (Image: UBISOFT)

UPDATE 2: Division 2 server maintenance is complete and the game is back online.

Ubisoft confirmed the news on Twitter by informing its fans that Battle for D.C. was live and ready to play.

UPDATE: The maintenance of Division 2 has been extended by Ubisoft.

"Agents! Maintenance has been extended by about 45 minutes," reads in an article from Ubisoft. "We are sorry for the inconvenience and we will keep you informed as soon as the servers are online!"

ORIGINAL: The release notes for Division 2 were finally released for the new tidal pool update.

The latest update to Division 2 is available on PS4, Xbox One and PC. It weighs about 7 GB.

As its name indicates, the big novelty is the new fortress of the tidal basin.

"As soon as you log in to D.C., you will receive a brief radio call informing you of nearby events that require your attention," says Ubisoft. "The completion of this new annex mission opens the basin of the tide basin."

Ubisoft reminds fans that content will only be available with a 425-speed global score 4.

Once you have completed the bastion of the tidal basin, you will be transferred to world rank 5 and will have access to new sets of gear and weekly invasions.

You can see the full list of The Division 2 update notes (via GearNuke) below …

Release 2 Update Version 1.05 Release Notes for PS4, Xbox One, and PC

Tidal Basin Fortress

With this update, the Black Tusk Stronghold Tidal Pool is unlocked. It is the last of the four Fortresses to conquer to access the world level 5.

World Tier 5 Unlocks

• Once you have completed the tide pool fortress at world level 4, you will automatically be transferred to the world level 5.

Speed ​​sets

• Once you enter the world level 5, in addition to the well-known brands, the gear sets will be added to the loot pool.

Weekly invasions

• When you reach World Level 5, you will be introduced to weekly invasions, during which Black Tusk takes control of the city's main missions and fortresses.

Heroic difficulty is unlocked

• Once you reach World Level 5, the heroic difficulty becomes available for the main missions and fortresses. The missions of heroic difficulty are very difficult but also very generous in rewards.

New PVP card

• The "Fort McNair" card will be added to the conflict rotation.

Two new exotics

• With this update, we also get two new exotics:

• Pestilence (Light Machine Gun)

• Nemesis (Sniper)

Fixed bugs announced

• When your craft station is stuck on a lower world level, this will be corrected with this update.

Balancing the changes

• The M700 Sniper and MK17 Rifle will benefit from reduced damage.

• Critical damage and head damage will be reduced for all existing equipment. Therefore, if you have equipment with these statistics, they will be different when you log in.

• "Backup Talent" (extra healing) will have an internal cooldown so it can not stay in place all the time

• The crisis response of demolitionist talent (when armor breaks allows you to replenish your ammo) will also have an internal cooldown.

Skills changes

• Sniper turret

• Sniper Turret has been reworked

• You will have a button above an enemy and the turret will fire on this NPC and follow it automatically.

• When aiming for the same NPC, you can also control exactly where the move will take place (shooting to the head, weak point, etc.).

• This should make the sniper turret more accessible.

• Chem Launcher

• The handling of the Chem Launcher was a little tricky.

• Now, when you activate Chem Launcher, it turns on and you can use it as a weapon until you tidy it up.

• This should also give you more control over the skill

• firefly

• The aiming mechanism has been reworked so you can score targets faster.

Mod Skills

• Skill Mods have been revamped

• The bonuses you receive from Mods skills correlate with the amount of skill required to unlock them.

• They are now within the skill limits you can get with your equipment and they have also changed the amount of skill power you get with your equipment.

• So, even if you have less skill skills on your equipment when you log in on Fridays, do not panic, you may be able to unlock a lot of mods you could before.

• With these changes, the skills acquired should become much more viable.

Changes of arms

• All weapon mods have been redesigned:

• All mods of arms have new values, new positives, more in tune with what they would do in real life

• They also have lower values ​​because they no longer have disadvantages.

• The only time there are negatives on the weapon mods, is when there are several mods – like magazines – one of them will have positive values higher, but also negative values.

• For each location, there is a mod for each state type that has no negative value.

• You can now choose the mods you want to use, which should also be more fun.

Other changes

• The Sniper's Signature Weapon has a faster lock, so if you get the impression that you have often missed the shot with the signature weapon, it should be fixed.

• LVOA-C, Lightweight M4, Shotgun AA12 and LMG MG5 had a buff

• You will get a sensitivity slider when aiming down.

• The field of view slider will also be added to this update.

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