Path of Exile, in constant evolution, will finally see the release of the highly anticipated PS4 edition later in March. Destined to be commercialized after the launch of the latest expansion, Betrayal, in December, the game was abruptly delayed before its scheduled launch. In a recent conversation with Path of Exile general manager Chris Wilson, he presented an update of the PS4 edition and explained why the developer, Grinding Gear Games, chose to delay it.
In the end, the developers chose the PS4 version to give it a little more time. According to Wilson, the game was solid, but the team felt that it could be improved. Due to the length of the release process of the game's release, the launch of the PS4 version will take place in March – the final date is still pending. In its infancy, the most recent version of the console will have all available DLCs, including Synthesis.
"We really feel like finishing the cycle with platforms for Path of Exile," Wilson said. "We would have liked to be able to use consoles earlier, but our resources were quite limited at the time, and fortunately we were able to make them, which is really useful. [not releasing the PS4 in December]. It would have been ok to have it published at that time, but we want first impressions to be good and we are not happy with some areas of the game. We wanted to tighten it. "
In addition to our talk on the PS4 version, he also explained in detail what would happen to the next update of the game, Synthesis, which adds a whole new league to the game, as well as a rebalancing of the magic and the skill system of the game. If you want to have a clear idea of what will follow the extension Synthesis, we detail all the new updates and rebalancing coming, as well as the way things become quirky as you begin to explore the dream landscape and its clusters of moving memory.
To learn more about Path of Exile, including when you can play PS4, visit GameSpot in the coming weeks.