Dead Cell Developer Motion Twin pays all the same



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  Developer of dead cells

Motion Twin developed Dead Cells a kind of thug known for its beautiful graphics and brutal gameplay. While some fans will interpret this difficulty as "unfair", the only thing that is definitely "right" is the salary distribution at Motion Twin. Just as equals, at least.

The rights and treatment of workers have always been a topic of discussion in the industry, but recently, this discussion has become much more commonplace. If you follow the news of video games, it is impossible not to have heard about crunch, layoffs, layoffs, etc. The approach of Motion Twin will not fail to turn heads. "Motion Twin describes itself as a cooperative" anarcho-syndicalist. "Concretely, this means that all of its eleven workers are, in theory, equal – same salary, same thing," writes Nathan Grayson, a Kotaku reporter who made the light

We simply use a super basic formula: if a project succeeds, people are essentially paid as a bonus, and everyone is paid in the same way, said Sebastien Bénard, designer of the game Motion Twin For a long time now, developers and artists are getting the same amount of money, and people like me who have been here for 17 years are getting the same amount as people who were recruited last year. [19659005] In addition to equal pay, Bénard says that everyone in the team has a say in decision-making, and if a consensus can not be reached, it is put to the vote. deci Sessions are taken by the way, on Slack, but larger decisions require team meetings.

None of this means that there is not a lot of daily challenges at Motion Twin, but rather to point out the approach of a studio. ethical business practices that go beyond typical business structures around the world. The threat of burnout still hangs over the heads of every employee of this small studio. In this regard, Bénard encourages tired employees to return home because he says: "It is obviously better to lose a few hours of work than a colleague. Some of you may be wondering why the studio, which seems to have a lot of success with Dead Cells is not developing simply, rest assured that the expansion invites its own problems. Sébastien Bénard explained:

Years ago, we grew a lot, but it was not a great experience. We lost a lot of what made Motion Twin a great company to work with, and in the process, many people lost that important motivation and purpose that worked for us. I think it takes a pretty smart structure to exceed 15 people with a similar fair design, because you will need innovative systems to keep everyone involved.

It's easy for us as players to think only about the end product: the release of the game? Is the game good enough? When will XYZ be patched? Will there be a DLC? Etc. Often we forget about the human side of things, but it's important to remember not only because empathy is important, but because the way workers are treated will affect the games we interact with directly.

What do you think of Motion Twin's approach? And which studios do you know that seem to have excellent working conditions? Let us know in the comments. If you are interested in playing the game yourself, the official release is August 7, 2018 on PS4, Xbox One, Nintendo Switch, PC, Mac and Linux. You can even hang physical copies at a reasonable price via Signature Edition Games.

[Source: Kotaku]

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