The developer of Dead Cells Motion Twin talks about the equal pay studio model



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The developer of Dead Cells Motion Twin, talks about the structure of his studio, according to which each employee earns the same salary, whatever his position.

The French studio describes itself as a "cooperative of anarcho-syndical workers", which essentially means that while enjoying equal pay, every employee also has a say in the management of the company. 39; company.

This is an interesting model, but in an interview with Kotaku, the Dead Cells designer, Sebastien Benard, says that the formula is "super basic".

"If a project succeeds, people are basically paid" The devs and artists are paid the same amount of money, and people like me who have been here for 17 years are paid the same amount as people .

Benard believes that Motion Twin's compensation and ownership model presents a direct challenge to some of the operating practices used in other companies, and serves to highlight 39; widespread wear of old school business structures. 19659002] It suggests that it is impossible to claim that a person's contribution has a more measurable impact on the success of a game than that of someone else, that is why the studio insists on equality at all levels.

You can learn more about the daily operation of Motion Twin by consulting Kotaku's complete interview. It's worth reading.

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