"Alan Wake" and the studio "Quantum Break" say that the sequences depend on MS – 18/07/2018



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Remedy Entertainment hinted that "Alan Wake" and "Quantum Break" were not winning suites because Microsoft did not want it.

"Considering our story, Alan Wake was really interesting but it was a collaboration with Microsoft," says Remedy CEO Tero Virtala, in an interview with "GamesIndustry."

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"In Quantum Break we also put a lot of effort into creating the world, characters, stories, but it was a Microsoft IP. We decided not to If IP were ours, it would be up to us to decide how to create, develop, make creative decisions, so maybe someday in the future, if it succeeds, it's again in our hands to decide what which will be done. "

Having learned from the past, the developer acted differently. with "Control", his new game that was announced at the Sony conference in E3 2018. Vitrala said the game "represents a new step for Remedy". The reasons are that the studio wants to create smaller games to work on different projects and have the opportunity to continue the franchise if it wishes.

"We can create great games, but the kind of games we do with an immersive world and characters, memorable stories – these are typically basic elements in any entertainment business for franchises who could live long, "said Vitrala." For the second time we were in a position where we did all this foundation work, there was no possibility to continue these stories, we did not want to start again "

  Quantum Break

Quantum Break

Released in 2010," Alan Wake "won a spinoff two years later called" American Nightmare Alan Wake. "Although both sold together 4 , 5 million copies in March 2015, a sequel has never been released, even with thousands of fans wanting it.

"Quantum Break" arrived in 2016 for PC and Xbox One, with Microsoft says

"Control", the new Remedy game, due out in 2019 for PC, PS4 and Xbox One.

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