Darksiders 3 – Review – Critical Hits



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Darksiders is a franchise that was very successful at the time of Xbox 360 and PS3. Unfortunately, the company no longer appears among us in its original form, even though much of its heritage was acquired by Nordic, who turned out to be THQ Nordic and who now ensures us the continuity of The Darksiders franchise 3. With a little more proposal will Darksiders 3 be able to honor the history of the Knights of Revelation?

In Darksiders 3, you control Raging Rider, whose main goal is to reach the Seven Deadly Sins, which were published on Earth in the midst of the war between Angels and Demons. Although reluctantly, Fury eventually accepted this mission, provided she was placed as captain of the Four Horsemen after completing this task.

To accomplish this task, Fury must navigate what is left of the Earth in an apocalyptic context of complete destruction, of dead, demons, angels and creatures wandering in all areas, all obviously wishing to prevent you from do, but they are not only, after all, Sins Capitals will not want to be killed and captured, so you have a lot of enemies to fear.

The first impression left by Darksiders 3 is that we are in a real time journey. It had been a long time since I had not played a game that seemed to come out of the PlayStation 2 era in terms of gameplay and card design. The phases of the game are more or less open scenarios where you have to go after the goal, that is to say the Seven Sins, passing the enemies you encounter on the way, outside the areas that were initially inaccessible and that you must return after upgrading to continue your journey.

Despite a semi-open world, the progression of the game is quite linear. You already start at the top of one of the deadly sins and after defeating it, you gain an object that seals their soul, then you have to pick on the other six, one at a time, in different scenarios.

In addition to the enemies, you always have the challenge of sometimes not knowing exactly where you should go, although the game is pointing with an arrow on which the next goal is, either because the scenario is confused or because the work is really poor. indicating that you must enter the holes.

Another problem with the game is that its platform component does not work as it should. In both directions, Fury must access obstacles in places where the number of algos is greater than what it is and you must try 3 or 4 jumps until the character reaches to grab the edge you want for it to stay.

To defeat the enemies of the game, Fury relies first on its whip and the other weapons it acquires as the game progresses. Each of these weapons has its own moveet and combos, plus specials. Each of the weapons can be improved, just as Fury can level up and increase your normal arcane damage and your life, thus allowing you to resist more attacks.

The game's fighting system is unfortunately not one of the good ones. The button layout is confusing (you hold down the LT button to focus on an opponent, press RB to bypass it, X or Y to attack, and A to skip it), and there is no way to change this setting, which eventually creates a bit of confusion can lead to death because you wanted to do one thing and the character ended up doing something completely different from what you expected.

Enemies usually do not usually have a big challenge on their own. The problem is that they fill the screen and that Fury has to face them alone, which eventually happens more often than it should, which blocks you at certain times of the game and you gets angry. and I just want to get by as fast as I can to get rid of it.

All in all, the game fights and backgrounds are reminiscent of PS3 and Xbox 360 games from the PlayStation 2 era and the beginnings of life, that is, a style of design that has aged badly. and that seems the most appropriate. games for young children nowadays only for AAA games, in theory, for a more mature audience and accustomed to much more ambitious productions than Darksiders 3.

Add to that the total lack of charisma of the main character of the game. I do not know if the idea of ​​THQ Nordic was to make a "Kratos woman" without the slightest patience, but this, the total arrogance of the character and reluctance to interact with another character ended up making her "hard for nothing". but in a boring character that ends up rolling my eyes every time she has to interact with someone.

Graphically, the game is not pretty. As I said above, the idea of ​​Darksiders 3 was to be a less ambitious production than the previous ones and, if the game relies on a PS2 game, the graphics look more like a remastered PS2 game on PS2 . I played his version of the Xbox One X game and I took a look at the PS4 Pro version (sent by the staff of Eco Games) and even in these cases, the game is not not pretty. Speaking a bit about the soundtrack of the game, it does not take anything away from the experience and, as a rule, the actors of the voice interpret the characters well.

But, here, Darksiders 3 is worth it?

Darksiders 3 looks exactly like a game from the PlayStation 2 era, whether it's gameplay, graphics or soundtrack. This is certainly not an AAA and you will probably love it for nostalgia or for finding a bland game. I ended up staying in the second group.

Review developed with a copy of the game for Xbox One X sent by THQ Nordic.

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