Practical valve index: impressive, expensive and impractical VR



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Dig a little deeper into the design of the Index and you will see that Valve pays special attention to comfort. The microfiber cushions surrounding the eyepiece and the headband are much more breathable than the simple foam that we have seen on the Vive. In addition, an eye-relaxing dial allows you to adjust the distance between the lenses and your eyes. You will not find a helmet on the index. The big saucers on the sides of the helmet are actually near-field speakers that deliver immersive sound without touching you. Of course, they will not calm the external noise, but they will allow you to stay longer in virtual reality because the fatigue in the ear is zero.

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<p>The index also marks the debut of Valve's "Knuckles" finger tracking controllers. Although the company announced them for the first time in 2016, they were only available until now to select the developers. It's easy to understand why Valve waited a bit: they do not look anything like Vive and Oculus Rift. You do not just grab the controllers of the Index: you have to slide your fingers under a microfiber wrist strap, which attaches them to your hands. You tighten them by pulling on a small elastic band at the bottom, while a nearby button releases the handle.</p>
<p>Once you have them attached, the remote controls of the Index support 87 sensors to track each movement of your fingers. At best, the other VR remotes could only know if your thumb was up or down, they relied on grip buttons to open and close your hands. But the Index naturally allows you to do any hand gesture, such as nodding to a NPC or showing a specific object. But of course, they also feature traditional VR controls: a joystick, face buttons, a touchpad and a trigger. Index controllers work best for players optimized for finger tracking, but they are also backward compatible with previous VR titles.</p>
<p>I will not get too much into the process of configuring the Index, as Valve promises many improvements before its release on June 28th. But I will not lie, it's a little disappointing to have to install room sensors when other modern desktop PC headsets, such as the Rift S and Windows Mixed Reality offerings, all have built-in functionality. My examination unit comes with two Index base stations, which offer a better range and a wider field of view than the original Vive. The Index is also an easy upgrade compared to the Vive Pro because it is compatible with the base stations of this headset.</p>
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