Presentation of Path of Exile: Legion – The next big league coming this summer



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Presentation of Path of Exile: Legion - The next big league coming this summer

If three months have passed since the last revelation of Path of Exile, you know what it means! Yes, the time has come for the next big deal, this time called Legion. Grinding Gear makes things happen and gives players a lot more agency in Legion. So, take a look at some of the new fun things that will come out in the next few weeks, as players embark on a journey that will review the game's history and provide players with a lot of things to explore and prepare them with incredible bonuses.

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Path of Exile is one of the first fruits of a world torn apart by war, conquest and fighting. In Legion, players will have the opportunity to confront five different armies and the generals who lead them. Do not worry, it does not mean everything at the same time. In fact, the Legion offers players more agency than ever before the difficulty with which they wish their meetings to be.

Here's how it works: Players working in a given Legion league area may encounter a monolith. By activating the monolith, two of the armies appear in a ghostly form. Although they are visible, players must damage them to "detach" them from the realm of timeless conflict before the time runs out. Many ghostly soldiers will have special symbols on their heads that will indicate valuable rewards that will fall. It's here that the player's agency comes into play. The more ghost soldiers that a damaged player is damaging, the harder the battle will be when the allotted time is up. When this happens, monsters marked by the player become active and begin to attack. The key is to weigh the risk against the reward.

Of course, what is a PoE league without great rewards? During the battles mentioned above, monsters have the ability to drop Splinters which, when combined, form a specific emblem to the Legion Army that dropped it. As there are five armies, players will have to collect as much splinters as possible in order to create as many emblems as possible. This opens a rather wild battle at the end of the game.

Once five emblems have been collected, players can place them in their new updated map feature, which now contains five slots instead of four. Since each battle has two parts and two generals, players will have to place at least two emblems in the map device. However, the bravest adventurers can place the five in which means the five armies and five generals will all be on the battlefield.

Legion monsters can also drop a new item called an item of incubation that can "modify a piece of equipment to guarantee a certain type of item removal". When you place, for example, a weapon, the Incubation item activates a progress bar. Once a number of monsters have been killed, the object falls. These objects of incubation can be placed in all of the equipment of a player simultaneously. Of course, these items also have many rarities, but the good news is that they can be traded with other players so everyone can get what they want most.

The armies will also launch new jewels that will upset the content of the final phase. These jewelry can be placed in the tree of passive skills. They change the liabilities around them in a completely new and different way. Each army has its own jewel and its own set of unique liabilities that will be used once placed. "The Vaal jewel corrupts nearby passive skills in passive Vaal skills.Each distinct Vaal jewelry has a different potential result in each take". It will be up to players to discover which ones work best depending on the placement.

As for the new unique players, there will be a dozen new players to collect and fifteen existing players, but perhaps less useful, the unique pieces have been improved to make fantastic additions to the arsenal of all players. Chris Wilson provided this example:

Voll's Protector is a unique object on the theme of the Templars. In Legion, we thoroughly examined its usage throughout Path of Exile and we felt that it would be prudent to add an additional property to make it more powerful. Inner Conviction is a new keystone that allows you to gain power charges instead of frenzy charges, and your power charges have larger spell damage bonuses than before. It is a substantial upgrade of an existing element that will help it to get more use in its new form.

PoE players will also be happy to hear that Melee Combat has received a massive update to eliminate the "awkward" nature and the fundamental problems it has encountered since the game's launch in 2013. Players will be able to cancel the animations. attack to offer a more responsive response. feel. Movement skills are also activated instantly and low-level movement skills are also included. Players of all classes will find some pretty dodge moves. Melee attacks will affect more than one enemy at a time and support for sequence chaining has been added. This update is an end-to-end rebalancing of all melee abilities.

Other interesting additions to the Legion include:

  • the archetype of the bloody Gladiator
  • the archetype of Rage Berserker
  • rebalancing monsters early in the game
  • Improvements to the Atlas map
  • The launch of South Korea with Kakao Games is scheduled for June 7

Last but not least, ticket sales for the November ExileCon are well underway with a large crowd ready to learn everything there is to know about the game and to play with the developers. Tickets are still on sale for the event, so it is still time to have fun.

Learn more about Way of exile site.

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