PS5 may support 1440p in the future, depending on demand



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The PlayStation 5, which releases this Thursday, supports resolutions ranging from 720p to 8K (eventually), but misses a crucial step in the scale that has become a staple in PC gaming.

The PS5 doesn’t support native 1440p output, which means you’re forced to choose between 1080p and scale it or force a 4K signal and scale it down. This causes issues with UI resolution, both inside and outside of games, and it’s an issue that has persisted throughout the life of the PS4. Sony responded to questions about the omissions, saying it might consider adding support if there is enough demand.

Speaking to Japanese media and reported by Game Informer, Sony’s Hideaki Nishino pointed out that the focus is on resolutions common to TVs, which excludes 1440p. But it could be patched, if “requested enough”.

“I want to make TV support top priority,” Nishino said. “There is no technical problem.”

Without native 1440p support, many gamers potentially eyeing popular 1440p monitors are left out. Considering that many of those same monitors support high refresh rates of 120Hz, which the console also supports, further compounds the problem. It is much easier and cheaper to find a 120 Hz monitor today than it is a television with the same stand.

This isn’t a problem for Sony’s competitors either, with Microsoft having already included 1440p support with the Xbox One and continuing to do so with the Xbox Series X. Its cheaper console, the Xbox Series S, even puts a point of honor to list 1440p as its target resolution.

Lecture en cours: Revue vidéo PlayStation 5



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