Raven just released “the biggest balancing update in Warzone history” • Eurogamer.net



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Call of Duty: Warzone’s reloaded season four update is the “first major step” towards increasing the game’s average kill time, developer Raven said.

Raven has been talking about making it take longer to kill an enemy in Warzone for some time now.

This morning, a drastic weapon balancing pass, which Raven called “the biggest balancing update in Warzone history,” saw some heavily nerfed weapons. Weapons such as the SCAR, Oden, AK-47s and FAL have all been affected, with a particular focus on reducing torso multipliers.

In the patch notes, Raven explained her thinking, saying her nerves on the torso multipliers put more emphasis on precision.

“It’s important to note that these weapon adjustments weren’t made in a vacuum,” Raven explained.

“When evaluating an individual change some may seem quite drastic, but they were done holistically and in a way that allowed for a gradual increase in the average TTK in several weapon categories.

“Torso multipliers were the focus of these changes along with how often they would act as fixed damage increases given the regularity with which this location could be hit. With reductions in these multipliers, we put more emphasis on precision – a move that we believe is ultimately healthy for the game. “

By scanning the patch notes, almost every weapon in Warzone has been hit in one way or another. The recently added Black Ops Cold War C58 assault rifle, for example, got heavily nerfed, as did the FARA 83 and FFAR 1. Even guns that I didn’t think were popular, like the MG 34 LMG, were nerves.

But there’s the weird buff. The Grau 5.56, for example, saw a slight increase in minimum damage. The Krig 6 too.

As is often the case with weapon balance changes in Call of Duty, players scan the patch notes for their favorite weapons to see if they feel viable. I imagine there are a lot of Warzone players doing this right now.

Recognizing that not everyone will be happy with the changes, Raven said her goal is to “compress outliers” at both ends of the spectrum.

“Statistically there will always be a ‘better weapon’,” Raven said.

“This is the nature of a competitive game. Players will seek out and use all the perks they can, no matter how tiny they are. We will ensure that the ‘best weapon’ never goes beyond its welcome and has a efficiency that adapts to the skill of the handler. Conversely, there are also many players who prefer a myriad of options to choose from.

“Our goal is to deliver exactly that. We will continue to compress outliers, both over and underperforming, until every weapon is at least viable. We don’t want players to feel like they are. significantly disadvantaged for not conforming to the general rule. accepted the ‘best weapon’. “

Raven said he will be keeping an eye on how dust settles on this balancing passage in the weeks to come.



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